Difference between revisions of "Blazing Bazukas"

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m (Optimal)
 
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Difficulty:
 
Difficulty:
 
*Safe: 5/10
 
*Safe: 5/10
*Optimal: 6/10  
+
*Optimal: 6/10
*103%: 6/10
+
*Optimal alternative: 8/10
  
 
==Any%==
 
==Any%==
Line 25: Line 25:
 
*0:36 You want to go neutral here after rolling to avoid getting hit by the TNT barrel.
 
*0:36 You want to go neutral here after rolling to avoid getting hit by the TNT barrel.
  
 +
===Optimal Alternative===
 +
{{#ev:youtube|QmcL8CTXT9k|560||http://https://youtu.be/QmcL8CTXT9k}}
 +
Notes:
 +
 +
*0:11 [http://dkcspeedruns.com/DKC3_Tricks#Krimp_Just_Defend Krimp Just Defend]
 +
*0:28 When entering this autofire barrel, look at the terrain on the left. Hold right as soon as Dixie passes the first line in the left wall for an optimal bonk against the right wall
 +
*0:36 It’s important to approach this rope similarly to the video to guarantee Dixie grabs on
 +
*0:38 Holding right when coming out of this autofire barrel is not necessary
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
'''MORE STRATS'''
 
<div class="mw-collapsible-content">{{#ev:youtube|D_iBgi7TA7c|560||http://www.youtube.com/watch?v=D_iBgi7TA7c}}
 
Notes:
 
*This is an alternative and faster way to perform the beginning section using a [http://dkcspeedruns.com/DKC3_Tricks#Krimp_Just_Defend Krimp Just Defend]
 
*Doing this slow can cause the barrel cycles to be off and making the strat in the following section difficult.
 
</div>
 
</div>
 
  
==103%==
 
{{#ev:youtube|KSzav0Si3mE|560||https://www.youtube.com/watch?v=KSzav0Si3mE}}
 
Notes:
 
*Bear coins count: 23
 
 
[[Category:Blazing Bazukas]]
 
[[Category:Blazing Bazukas]]
 
[[Category:Mekanos]]
 
[[Category:Mekanos]]

Latest revision as of 02:13, 29 June 2022

Level Details
Game Donkey Kong Country 3
World name Mekanos
Level name Blazing Bazukas
Previous level Ripsaw Rage
Next level Low-G Labyrinth

Difficulty:

  • Safe: 5/10
  • Optimal: 6/10
  • Optimal alternative: 8/10

Any%

Safe

Notes:

  • For the barrel at 0:51, if you have both Kongs it takes time to load both in the barrel. This makes it risky to shoot immediately and not get hit. Not having Kiddy makes it much easier to get the early cycle.

Optimal

Notes:

  • You do not want Kiddy for this route as he causes small time loss when you enter barrels and you will not be able to perform the quick shot at 0:45
  • 0:10 Make sure you're jumping over the Krimp here instead of gliding or jumping on him, it will set up the cycle correctly for the strat to get over the barrels in the next section. If you bonk a wall or hit the Krimp in any way you should back out of the strat shown in the video above. Instead just glide over the barrels bounce on them to safely make it over.
  • 0:36 You want to go neutral here after rolling to avoid getting hit by the TNT barrel.

Optimal Alternative

Notes:

  • 0:11 Krimp Just Defend
  • 0:28 When entering this autofire barrel, look at the terrain on the left. Hold right as soon as Dixie passes the first line in the left wall for an optimal bonk against the right wall
  • 0:36 It’s important to approach this rope similarly to the video to guarantee Dixie grabs on
  • 0:38 Holding right when coming out of this autofire barrel is not necessary