Difference between revisions of "Bramble Blast"
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[[File:vc1.jpg]] | [[File:vc1.jpg]] | ||
− | + | *This is where you want to land from launching from the up barrel | |
[[File:vc2.jpg]] | [[File:vc2.jpg]] | ||
− | + | *Notice that this dot triggers the Green Monster (GM) to load | |
[[File:vc3.jpg]] | [[File:vc3.jpg]] | ||
− | + | *So the idea is, from landing on the platform, start a cartwheel roll, and once Diddy is right on the dot, cancel your cartwheel into a team-up | |
[[File:vc4.jpg]] | [[File:vc4.jpg]] | ||
− | + | *The goal is to do a [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps Team Throw Super Jump] into a specific location in the bramble where you can team throw | |
+ | *In order to maximize your vertical distance, you want Dixie to hit the GM '''immediately''' as it's loaded on the screen | ||
+ | *The more of the GM that's on the screen, the harder it is to get maximum height from the super jump | ||
[[File:vc5.jpg]] | [[File:vc5.jpg]] | ||
− | + | *Throw Dixie and hold Y+B and Up-Left | |
[[File:vc6.jpg]] | [[File:vc6.jpg]] | ||
− | + | *As your traveling upwards, you want to aim for the thorn that the red arrow points to | |
[[File:vc7.jpg]] | [[File:vc7.jpg]] | ||
− | + | *Make sure that you get as much height from your super jump before throwing | |
[[File:vc8.jpg]] | [[File:vc8.jpg]] | ||
− | + | *Throw and hope that you clip. | |
+ | *If the throw misses, there are a couple of things that might have gone wrong | ||
+ | *You weren't high enough vertically | ||
+ | *You were too far right, resulting in a loss of a Kong | ||
+ | *You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height. | ||
[[File:vc9.jpg]] | [[File:vc9.jpg]] | ||
− | + | *Vine clip! | |
+ | *If you can't clip, don't get discouraged. The clip is very precise with a window of a couple of pixels | ||
[[Category:Krem Quay]] | [[Category:Krem Quay]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 09:03, 22 September 2012
Game | Donkey Kong Country 2 |
---|---|
World name | Krem Quay |
Level name | Bramble Blast |
Previous level | Slime Climb |
Next level | Kudgel's Kontest |
Difficulty:
- Optimal Route: 8/10 (purely from Vine Clip)
- Standard Route: 3/10
Any%
Optimal Route:
Twig's Tutorial:
102%
Coming soon!
Vine Clip Tutorial
- This is where you want to land from launching from the up barrel
- Notice that this dot triggers the Green Monster (GM) to load
- So the idea is, from landing on the platform, start a cartwheel roll, and once Diddy is right on the dot, cancel your cartwheel into a team-up
- The goal is to do a Team Throw Super Jump into a specific location in the bramble where you can team throw
- In order to maximize your vertical distance, you want Dixie to hit the GM immediately as it's loaded on the screen
- The more of the GM that's on the screen, the harder it is to get maximum height from the super jump
- Throw Dixie and hold Y+B and Up-Left
- As your traveling upwards, you want to aim for the thorn that the red arrow points to
- Make sure that you get as much height from your super jump before throwing
- Throw and hope that you clip.
- If the throw misses, there are a couple of things that might have gone wrong
- You weren't high enough vertically
- You were too far right, resulting in a loss of a Kong
- You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height.
- Vine clip!
- If you can't clip, don't get discouraged. The clip is very precise with a window of a couple of pixels