Difference between revisions of "Demolition Drain-Pipe"
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===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|V-gfdI7icCA|560||https://www.youtube.com/watch?v=V-gfdI7icCA}} |
− | Notes | + | '''Notes''' |
+ | *After your first roll of the level, jump, then buffer a roll out of that jump, into the cart. This is faster because buffered rolls have more downwards momentum than normal rolls. | ||
*You want to skip the DK Barrel after the halfway so you remain solo Dixie up until Low-G Labyrinth. | *You want to skip the DK Barrel after the halfway so you remain solo Dixie up until Low-G Labyrinth. | ||
*Jumping up slopes will save you time. | *Jumping up slopes will save you time. |
Revision as of 03:24, 16 February 2017
Game | Donkey Kong Country 3 |
---|---|
World name | Mekanos |
Level name | Demolition Drain-Pipe |
Previous level | Fire-Ball Frenzy |
Next level | Ripsaw Rage |
Difficulty:
- Safe: 3/10
- Optimal: 4/10
Any%
Safe
Notes:
- You generally want to avoid using any of the overhead tracks as they're are slower unless you're doing the optimal route below which only saves time in certain spots.
- If you feel you need to, grab the DK barrel right after the halfway.
Optimal
Notes
- After your first roll of the level, jump, then buffer a roll out of that jump, into the cart. This is faster because buffered rolls have more downwards momentum than normal rolls.
- You want to skip the DK Barrel after the halfway so you remain solo Dixie up until Low-G Labyrinth.
- Jumping up slopes will save you time.
- This route uses some of the overhead tracks to help you gain speed.
- For a more detailed explanation check out Claude's video.