Difference between revisions of "Demolition Drain-Pipe"

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(Optimal)
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===Optimal===
 
===Optimal===
{{#ev:youtube|k1ZqFnYG_so|560||http://www.youtube.com/watch?v=k1ZqFnYG_so}}
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{{#ev:youtube|V-gfdI7icCA|560||https://www.youtube.com/watch?v=V-gfdI7icCA}}
Notes:
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'''Notes'''
 +
*After your first roll of the level, jump, then buffer a roll out of that jump, into the cart. This is faster because buffered rolls have more downwards momentum than normal rolls.
 
*You want to skip the DK Barrel after the halfway so you remain solo Dixie up until Low-G Labyrinth.
 
*You want to skip the DK Barrel after the halfway so you remain solo Dixie up until Low-G Labyrinth.
 
*Jumping up slopes will save you time.
 
*Jumping up slopes will save you time.

Revision as of 03:24, 16 February 2017

Level Details
Game Donkey Kong Country 3
World name Mekanos
Level name Demolition Drain-Pipe
Previous level Fire-Ball Frenzy
Next level Ripsaw Rage

Difficulty:

  • Safe: 3/10
  • Optimal: 4/10

Any%

Safe

Notes:

  • You generally want to avoid using any of the overhead tracks as they're are slower unless you're doing the optimal route below which only saves time in certain spots.
  • If you feel you need to, grab the DK barrel right after the halfway.

Optimal

Notes

  • After your first roll of the level, jump, then buffer a roll out of that jump, into the cart. This is faster because buffered rolls have more downwards momentum than normal rolls.
  • You want to skip the DK Barrel after the halfway so you remain solo Dixie up until Low-G Labyrinth.
  • Jumping up slopes will save you time.
  • This route uses some of the overhead tracks to help you gain speed.
  • For a more detailed explanation check out Claude's video.