Difference between revisions of "Fire-Ball Frenzy"

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| world_name = [[Mekanos]]
 
| world_name = [[Mekanos]]
 
| level_name = Fire-Ball Frenzy
 
| level_name = Fire-Ball Frenzy
| previous = [[Kremwood Forest]]
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| previous = [[Arich's Ambush]]
 
| next = [[Demolition Drain-Pipe]]
 
| next = [[Demolition Drain-Pipe]]
 
}}
 
}}
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===Optimal===
 
===Optimal===
{{#ev:youtube|aOmTWQZLYJo|560||https://www.youtube.com/watch?v=aOmTWQZLYJo}}
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{{#ev:youtube|JZjyNvRsOz4|560||https://www.youtube.com/watch?v=JZjyNvRsOz4}}
 
'''Notes'''
 
'''Notes'''
*Starting at 0:28 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
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*Starting at 0:29 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
 
*Grabbing every rope from underneath is very hard, but can be made consistent.
 
*Grabbing every rope from underneath is very hard, but can be made consistent.
 
**The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
 
**The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
 +
**Alternatively you can buffer a full jump (holding B) to make it consistent.
 
*Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
 
*Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
*0:44 You'll want to pause before jumping to avoid getting hit on the next jump.
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*0:43 You'll want to pause before jumping to avoid getting hit on the next jump.
*Don't glide at all @1:15. This will let you start your roll earlier.
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*Don't glide at all @1:14. This will let you start the final roll earlier.
  
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''MORE STRATS'''
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<div class="mw-collapsible-content">{{#ev:youtube|u36lMc6hJQo|560||https://youtu.be/u36lMc6hJQo}}
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* Bee jump is very precise, but you don't have to wait for the fire ball.
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* The alternative damage boost is equally fast as the one in the video above.
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</div>
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</div>
  
  
 
[[Category:Fire-Ball_Frenzy]]
 
[[Category:Fire-Ball_Frenzy]]
 
[[Category:Mekanos]]
 
[[Category:Mekanos]]

Latest revision as of 15:21, 23 May 2019

Level Details
Game Donkey Kong Country 3
World name Mekanos
Level name Fire-Ball Frenzy
Previous level Arich's Ambush
Next level Demolition Drain-Pipe

Difficulty:

  • Safe: 5/10
  • Optimal: 6/10

Any%

Safe

Notes:

  • Nothing much to say. It's all skill and damage-boosting.

Optimal

Notes

  • Starting at 0:29 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
  • Grabbing every rope from underneath is very hard, but can be made consistent.
    • The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
    • Alternatively you can buffer a full jump (holding B) to make it consistent.
  • Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
  • 0:43 You'll want to pause before jumping to avoid getting hit on the next jump.
  • Don't glide at all @1:14. This will let you start the final roll earlier.

MORE STRATS

  • Bee jump is very precise, but you don't have to wait for the fire ball.
  • The alternative damage boost is equally fast as the one in the video above.