Difference between revisions of "Fire-Ball Frenzy"

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| world_name = [[Mekanos]]
 
| world_name = [[Mekanos]]
 
| level_name = Fire-Ball Frenzy
 
| level_name = Fire-Ball Frenzy
| previous = [[Kremwood Forest]]
+
| previous = [[Arich's Ambush]]
 
| next = [[Demolition Drain-Pipe]]
 
| next = [[Demolition Drain-Pipe]]
 
}}
 
}}
Difficulty: 6/10  
+
Difficulty:  
<br>
+
*Safe: 5/10
103%: 6/10
+
*Optimal: 6/10  
 +
 
 
==Any%==
 
==Any%==
 +
===Safe===
 
{{#ev:youtube|E9Aaj55KFQM|560||http://www.youtube.com/watch?v=E9Aaj55KFQM}}
 
{{#ev:youtube|E9Aaj55KFQM|560||http://www.youtube.com/watch?v=E9Aaj55KFQM}}
 
Notes:
 
Notes:
 
*Nothing much to say. It's all skill and damage-boosting.
 
*Nothing much to say. It's all skill and damage-boosting.
==103%==
 
{{#ev:youtube|Ze04WTgDarU|560||https://www.youtube.com/watch?v=Ze04WTgDarU}}
 
Notes:
 
*Bear coins count: 14
 
*If the timing to get the first bonus is too hard, you can simply switch to Dixie and fly to it. It is better than losing Kiddy (extremely bad as you have to take a huge detour to get to the second bonus).
 
*Speaking of second bonus, it sucks.
 
*Don’t throw the barrel at the Koin too quick, or the fire ball will hit it.
 
  
 +
===Optimal===
 +
{{#ev:youtube|JZjyNvRsOz4|560||https://www.youtube.com/watch?v=JZjyNvRsOz4}}
 +
'''Notes'''
 +
*Starting at 0:29 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
 +
*Grabbing every rope from underneath is very hard, but can be made consistent.
 +
**The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
 +
**Alternatively you can buffer a full jump (holding B) to make it consistent.
 +
*Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
 +
*0:43 You'll want to pause before jumping to avoid getting hit on the next jump.
 +
*Don't glide at all @1:14. This will let you start the final roll earlier.
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|u36lMc6hJQo|560||https://youtu.be/u36lMc6hJQo}}
 +
* Bee jump is very precise, but you don't have to wait for the fire ball.
 +
* The alternative damage boost is equally fast as the one in the video above.
 +
</div>
 +
</div>
  
  
 
[[Category:Fire-Ball_Frenzy]]
 
[[Category:Fire-Ball_Frenzy]]
 
[[Category:Mekanos]]
 
[[Category:Mekanos]]

Latest revision as of 15:21, 23 May 2019

Level Details
Game Donkey Kong Country 3
World name Mekanos
Level name Fire-Ball Frenzy
Previous level Arich's Ambush
Next level Demolition Drain-Pipe

Difficulty:

  • Safe: 5/10
  • Optimal: 6/10

Any%

Safe

Notes:

  • Nothing much to say. It's all skill and damage-boosting.

Optimal

Notes

  • Starting at 0:29 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
  • Grabbing every rope from underneath is very hard, but can be made consistent.
    • The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
    • Alternatively you can buffer a full jump (holding B) to make it consistent.
  • Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
  • 0:43 You'll want to pause before jumping to avoid getting hit on the next jump.
  • Don't glide at all @1:14. This will let you start the final roll earlier.

MORE STRATS

  • Bee jump is very precise, but you don't have to wait for the fire ball.
  • The alternative damage boost is equally fast as the one in the video above.