Difference between revisions of "Ghostly Grove"
Line 11: | Line 11: | ||
*Optimal: 5/10 | *Optimal: 5/10 | ||
*Risky: 8/10 | *Risky: 8/10 | ||
+ | |||
==Any%== | ==Any%== | ||
===Safe==={{#ev:youtube|Up5VK4ijaiI|560||http://www.youtube.com/watch?v=Up5VK4ijaiI}} | ===Safe==={{#ev:youtube|Up5VK4ijaiI|560||http://www.youtube.com/watch?v=Up5VK4ijaiI}} | ||
− | ''' | + | '''Notes''' |
− | * | + | *Minimize the time spent grabbing onto the ropes. Also, when you can, minimize the time you spend in the air while jumping onto [http://www.mariowiki.com/Klobber Klobbers]. |
*For safety, a despawn of the [http://www.mariowiki.com/Kloak Kloak] is performed at 0:52. It is done simply by spawning him, then getting him off screen again. | *For safety, a despawn of the [http://www.mariowiki.com/Kloak Kloak] is performed at 0:52. It is done simply by spawning him, then getting him off screen again. | ||
− | |||
− | |||
*Rolling through both [http://www.mariowiki.com/Klampon Klampons] at 0:47 can result in losing Diddy, if you start your roll too early. | *Rolling through both [http://www.mariowiki.com/Klampon Klampons] at 0:47 can result in losing Diddy, if you start your roll too early. | ||
− | *Sometimes, the rope after the double [http://www.mariowiki.com/Spiny_%28Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest%29 Spiny] roll will spawn slightly later, and coming in too fast won't allow you to grab onto it. To prevent this, jump right after killing the second Spiny, cutting the roll short. | + | *Sometimes, the rope after the double [http://www.mariowiki.com/Spiny_%28Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest%29 Spiny] roll will spawn slightly later, and coming in too fast won't allow you to grab onto it. To prevent this, jump right after killing the second Spiny, cutting the roll short. |
===Optimal==={{#ev:youtube|112u3EOThnk|560||http://www.youtube.com/watch?v=112u3EOThnk}} | ===Optimal==={{#ev:youtube|112u3EOThnk|560||http://www.youtube.com/watch?v=112u3EOThnk}} | ||
'''Additions''' | '''Additions''' | ||
− | *Roll under the rope at 0:17 instead of grabbing onto it (Saves about | + | *Roll under the rope at 0:17 instead of grabbing onto it (Saves about .15s). |
*At 0:21, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. While it is still subject to debate, the general consensus is that it does not save time over the safe route, as the time saved from the roll is equal to the time lost executing the moonwalk. | *At 0:21, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. While it is still subject to debate, the general consensus is that it does not save time over the safe route, as the time saved from the roll is equal to the time lost executing the moonwalk. | ||
− | *Roll under the rope at 0:31 instead of grabbing onto it (Saves about | + | *Roll under the rope at 0:31 instead of grabbing onto it (Saves about .15s). |
*Do not despawn the Kloak at the end. Instead, roll under the rope and grab it from the right. | *Do not despawn the Kloak at the end. Instead, roll under the rope and grab it from the right. | ||
− | * | + | *(Not shown in video) A [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Up_Goal team-up goal] can be done to save time. |
===Risky (aka Klosty Grove)==={{#ev:youtube|uV7lqKTESdI|560||https://www.youtube.com/watch?v=uV7lqKTESdI}} | ===Risky (aka Klosty Grove)==={{#ev:youtube|uV7lqKTESdI|560||https://www.youtube.com/watch?v=uV7lqKTESdI}} | ||
'''Additions''' | '''Additions''' | ||
− | *Roll under the rope at 0:36 instead of grabbing onto it. This rope skip is tighter than the others. (Saves about | + | *Roll under the rope at 0:36 instead of grabbing onto it. This rope skip is tighter than the others. (Saves about .25s frames). |
*The roll at 0:43 does not save any time, but is worth a lot of swag points. Therefore, it should be attempted at all times in race situations. | *The roll at 0:43 does not save any time, but is worth a lot of swag points. Therefore, it should be attempted at all times in race situations. | ||
*Grab the rope at 0:47 from the left instead of the right. | *Grab the rope at 0:47 from the left instead of the right. | ||
Line 43: | Line 42: | ||
*At 0:22, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK. | *At 0:22, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK. | ||
*At 1:05, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi team throw super jump] is performed to quickly reach the bonus barrel. | *At 1:05, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi team throw super jump] is performed to quickly reach the bonus barrel. | ||
+ | |||
[[Category:Gloomy Gulch]] | [[Category:Gloomy Gulch]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 23:48, 1 June 2014
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Ghostly Grove |
Previous level | King Zing Sting |
Next level | Haunted Hall |
Difficulty:
- Safe: 3/10
- Optimal: 5/10
- Risky: 8/10
Any%
===Safe===
Notes
- Minimize the time spent grabbing onto the ropes. Also, when you can, minimize the time you spend in the air while jumping onto Klobbers.
- For safety, a despawn of the Kloak is performed at 0:52. It is done simply by spawning him, then getting him off screen again.
- Rolling through both Klampons at 0:47 can result in losing Diddy, if you start your roll too early.
- Sometimes, the rope after the double Spiny roll will spawn slightly later, and coming in too fast won't allow you to grab onto it. To prevent this, jump right after killing the second Spiny, cutting the roll short.
===Optimal===
Additions
- Roll under the rope at 0:17 instead of grabbing onto it (Saves about .15s).
- At 0:21, a moonwalk is performed to extend the length of the roll. While it is still subject to debate, the general consensus is that it does not save time over the safe route, as the time saved from the roll is equal to the time lost executing the moonwalk.
- Roll under the rope at 0:31 instead of grabbing onto it (Saves about .15s).
- Do not despawn the Kloak at the end. Instead, roll under the rope and grab it from the right.
- (Not shown in video) A team-up goal can be done to save time.
===Risky (aka Klosty Grove)===
Additions
- Roll under the rope at 0:36 instead of grabbing onto it. This rope skip is tighter than the others. (Saves about .25s frames).
- The roll at 0:43 does not save any time, but is worth a lot of swag points. Therefore, it should be attempted at all times in race situations.
- Grab the rope at 0:47 from the left instead of the right.
102%
Notes
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.