Difference between revisions of "Ghostly Grove"

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}}
 
}}
 
Difficulty:  
 
Difficulty:  
 +
*Safe: 3/10
 
*Optimal: 5/10
 
*Optimal: 5/10
*Safe: 3/10
+
*Risky: 8/10
*Klosty Grove: Not Worth It/10
 
 
==Any%==
 
==Any%==
'''Optimal:'''{{#ev:youtube|112u3EOThnk|560||http://www.youtube.com/watch?v=112u3EOThnk}}
+
===Safe==={{#ev:youtube|Up5VK4ijaiI|560||http://www.youtube.com/watch?v=Up5VK4ijaiI}}
'''Safe:'''{{#ev:youtube|Up5VK4ijaiI|560||http://www.youtube.com/watch?v=Up5VK4ijaiI}}
+
'''Fundamentals'''
Notes:
+
*Maximize the length of your rolls, and minimize the time spent grabbing onto the ropes. Also, minimize the time you spend in the air while jumping onto [http://www.mariowiki.com/Klobber Klobbers]. You do not need to use the B button for any of the Klobber jumps, except the ones at 0:18 and 0:28.
*Not much to say about this level in terms of tricks: it is all just fast platforming!
+
*For safety, a despawn of the [http://www.mariowiki.com/Kloak Kloak] is performed at 0:52. It is done simply by spawning him, then getting him off screen again.
'''Klosty Grove'''{{#ev:youtube|uV7lqKTESdI|560||https://www.youtube.com/watch?v=uV7lqKTESdI}}
+
 
 +
'''Beware'''
 +
*Rolling through both [http://www.mariowiki.com/Klampon Klampons] at 0:47 can result in losing Diddy, if you start your roll too early.
 +
*Sometimes, the rope after the double [http://www.mariowiki.com/Spiny_%28Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest%29 Spiny] roll will spawn slightly later, and coming in too fast won't allow you to grab onto it. To prevent this, jump right after killing the second Spiny, cutting the roll short.
 +
 
 +
 
 +
===Optimal==={{#ev:youtube|112u3EOThnk|560||http://www.youtube.com/watch?v=112u3EOThnk}}
 +
'''Additions'''
 +
*Roll under the rope at 0:17 instead of grabbing onto it (Saves about 10 frames).
 +
*At 0:21, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. While it is still subject to debate, the general consensus is that it does not save time over the safe route, as the time saved from the roll is equal to the time lost executing the moonwalk.
 +
*Roll under the rope at 0:31 instead of grabbing onto it (Saves about 10 frames).
 +
*Do not despawn the Kloak at the end. Instead, roll under the rope and grab it from the right.
 +
*While it is not shown in the above video, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Up_Goal team-up goal] can be done to save time.
 +
 
 +
 
 +
===Risky (aka Klosty Grove)==={{#ev:youtube|uV7lqKTESdI|560||https://www.youtube.com/watch?v=uV7lqKTESdI}}
 +
'''Additions'''
 +
*Roll under the rope at 0:36 instead of grabbing onto it. This rope skip is tighter than the others. (Saves about 15 frames).
 +
*The roll at 0:43 does not save any time, but is worth a lot of swag points. Therefore, it should be attempted at all times in race situations.
 +
*Grab the rope at 0:47 from the left instead of the right.
  
  
 
==102%==
 
==102%==
 
{{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}}
 
{{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}}
 
+
'''Notes'''
 +
*At 0:22, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
 +
*At 1:05, a [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi team throw super jump] is performed to quickly reach the bonus barrel.
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 01:06, 12 May 2014

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Ghostly Grove
Previous level King Zing Sting
Next level Haunted Hall

Difficulty:

  • Safe: 3/10
  • Optimal: 5/10
  • Risky: 8/10

Any%

===Safe===

Fundamentals

  • Maximize the length of your rolls, and minimize the time spent grabbing onto the ropes. Also, minimize the time you spend in the air while jumping onto Klobbers. You do not need to use the B button for any of the Klobber jumps, except the ones at 0:18 and 0:28.
  • For safety, a despawn of the Kloak is performed at 0:52. It is done simply by spawning him, then getting him off screen again.

Beware

  • Rolling through both Klampons at 0:47 can result in losing Diddy, if you start your roll too early.
  • Sometimes, the rope after the double Spiny roll will spawn slightly later, and coming in too fast won't allow you to grab onto it. To prevent this, jump right after killing the second Spiny, cutting the roll short.


===Optimal===

Additions

  • Roll under the rope at 0:17 instead of grabbing onto it (Saves about 10 frames).
  • At 0:21, a moonwalk is performed to extend the length of the roll. While it is still subject to debate, the general consensus is that it does not save time over the safe route, as the time saved from the roll is equal to the time lost executing the moonwalk.
  • Roll under the rope at 0:31 instead of grabbing onto it (Saves about 10 frames).
  • Do not despawn the Kloak at the end. Instead, roll under the rope and grab it from the right.
  • While it is not shown in the above video, a team-up goal can be done to save time.


===Risky (aka Klosty Grove)===

Additions

  • Roll under the rope at 0:36 instead of grabbing onto it. This rope skip is tighter than the others. (Saves about 15 frames).
  • The roll at 0:43 does not save any time, but is worth a lot of swag points. Therefore, it should be attempted at all times in race situations.
  • Grab the rope at 0:47 from the left instead of the right.


102%

Notes

  • At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
  • At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.