Difference between revisions of "Haunted Hall"

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(removing dbj-unapproved edits)
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Difficulty: 0/10
 
Difficulty: 0/10
 
==Any%==
 
==Any%==
 +
 
{{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}}
 
{{#ev:youtube|WcJue485G7A|560||http://www.youtube.com/watch?v=WcJue485G7A}}
'''Notes'''
+
Notes:
*Jumping up and down slopes can save minimal frames.
+
*As seen in [[Rickety Race]], jumping down slopes can save some frames.
*Jumping into the transition doors also saves minimal frames.
+
*Jumping into the doors when transitioning sections also saves some frames.
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is two bees in the american version).
+
*Even if you don't do these jumps, its not a big deal.
 
 
 
 
 
 
 
==102%==
 
==102%==
 
{{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}}
 
{{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}}
'''Notes'''
 
*Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
 
  
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 04:19, 7 June 2014

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty: 0/10

Any%

Notes:

  • As seen in Rickety Race, jumping down slopes can save some frames.
  • Jumping into the doors when transitioning sections also saves some frames.
  • Even if you don't do these jumps, its not a big deal.

102%