Difference between revisions of "Haunted Hall 102"
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− | a | + | {{Infobox level |
+ | | image = GangplankGalley.png | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = [[Gloomy Gulch 102 | Gloomy Gulch]] | ||
+ | | level_name = Haunted Hall | ||
+ | | previous = [[Ghostly Grove 102 | Ghostly Grove]] | ||
+ | | next = [[Gusty Glade 102 | Gusty Glade]] | ||
+ | }} | ||
+ | |||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}} | ||
+ | '''Notes''' | ||
+ | *Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue. | ||
+ | |||
+ | [[Category:Haunted Hall ]] | ||
+ | [[Category:Level]] |
Revision as of 01:07, 8 November 2019
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Optimal
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.