Difference between revisions of "Haunted Hall 102"
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*Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue. | *Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue. | ||
− | [[Category:Haunted Hall ]] | + | [[Category:Haunted Hall]] |
[[Category:Level]] | [[Category:Level]] |
Revision as of 01:09, 8 November 2019
Game | Donkey Kong Country 2 |
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World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Optimal
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.