Difference between revisions of "Haunted Hall 102"

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*Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
 
*Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
  
[[Category:Haunted Hall ]]
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[[Category:Haunted Hall]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 01:09, 8 November 2019

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Optimal

Notes

  • Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.