Difference between revisions of "Haunted Hall 102"

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===Optimal===
 
===Optimal===
{{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}}
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{{#ev:youtube|39BYDHAyfOU|560||https://youtu.be/39BYDHAyfOU}}
 
'''Notes'''
 
'''Notes'''
*Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
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*Performing jumps at precise locations saves time. Generally, jumping on all kinds of upwards slopes and big downwards slopes is good, but there are additional locations where jumps can be done to save time. Jump height is also a factor.
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*Jumping into doors also saves time. Aim to jump as high as possible.
  
 
[[Category:Haunted Hall]]
 
[[Category:Haunted Hall]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 19:04, 19 August 2021

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Optimal

Notes

  • Performing jumps at precise locations saves time. Generally, jumping on all kinds of upwards slopes and big downwards slopes is good, but there are additional locations where jumps can be done to save time. Jump height is also a factor.
  • Jumping into doors also saves time. Aim to jump as high as possible.