Difference between revisions of "Hot-Head Hop"
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*Safe: 0/10 | *Safe: 0/10 | ||
*Optimal: 3/10 | *Optimal: 3/10 | ||
− | *Team Up Jump: | + | *Team Up Jump: Sicko/10 |
==Any%== | ==Any%== | ||
===Safe==={{#ev:youtube|_eITc3VQQXQ|560||http://www.youtube.com/watch?v=_eITc3VQQXQ}} | ===Safe==={{#ev:youtube|_eITc3VQQXQ|560||http://www.youtube.com/watch?v=_eITc3VQQXQ}} |
Revision as of 15:06, 18 July 2014
Game | Donkey Kong Country 2 |
---|---|
World name | Crocodile Cauldron |
Level name | Hot-Head Hop |
Previous level | Krow's Nest |
Next level | Kannon's Klaim |
Difficulty:
- Safe: 0/10
- Optimal: 3/10
- Team Up Jump: Sicko/10
Any%
===Safe===
Notes
===Optimal (Wrong Warp)===
Notes
TWIG'S TUTORIAL
- If you do Twig's method, you have to stand still for a split second after getting the invisible barrel, or you will get the black chest. It is at most ~.2s slower.
===Team Up Jump===
Notes
- Team Up Jump
- It is extremely difficult and not recommended that you do this. However, if you successfully pull it off, it saves ~1.5 seconds over the standard wrong warp setups.
===Backup/Slower setups===
- A backup strat if you were hit on Krow and don't want to reset. The setups are obviously slower, but really simple.