Difference between revisions of "Kreepy Krow"

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{{Infobox level
 
{{Infobox level
| image = GangplankGalleon.gif
+
| image = KreepyKrow.jpg
 
| game = Donkey Kong Country 2
 
| game = Donkey Kong Country 2
 
| world_name = [[Gloomy Gulch]]
 
| world_name = [[Gloomy Gulch]]
Line 8: Line 8:
 
}}
 
}}
 
Difficulty:  
 
Difficulty:  
 +
*Safe: 2/10
 +
*Optimal: 7/10
 +
 
==Any%==
 
==Any%==
 +
===Safe===
 +
{{#ev:youtube|3zhCzvB4yZc|560||https://www.youtube.com/watch?v=3zhCzvB4yZc}}
 +
'''Notes'''
 +
*Every barrel spawn is random, so seconds can be lost on RNG in this fight. Mid Right Right is the best possible luck.
 +
*The 2nd round is the most important in terms of RNG, since getting the infamous Left spawn is much slower.
 +
*Standing at the higher platform for the fanfare saves ~2 frames over the lower platform. Save the frames!
 +
 +
===Optimal===
 +
'''Mid Mid Right'''{{#ev:youtube|FPuQ8ndY8UA|560||https://www.youtube.com/watch?v=FPuQ8ndY8UA}}
 +
'''Notes'''
 +
*The most optimal luck is Mid Right Right. This video focuses on movement.
 +
*Reaching the rope at 0:18 can be difficult. If you start your jump from the middle of the platform, you want to begin holding Left at the same time as you jump (or a couple frames afterwards). The further left on the platform you are, the longer you need to go neutral before holding Left.
 +
*The 2nd set of ropes can be tough to navigate quickly without getting hit. Find a comfortable way if you struggle doing Riz Ropes.
 +
*If you get Right spawn for the last phase, the Necky can eat your roll if he get far enough left. Buffering your roll prevents this death.
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|h_z2ESsVhqQ|560||https://www.youtube.com/watch?v=h_z2ESsVhqQ}}
 +
*If executed perfectly, Claude and V0oid ropes are the same speed as the ropes shown in the Optimal tape above, but they are much more difficult.
 +
*The Quick Left spawn methods are a bit risky, but you avoid waiting for the bird after grabbing the barrel.
 +
**For #1, hesitate a split second before jumping on the bird so you don't lose Diddy.
 +
</div>
 +
</div>
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''ALT ROPES'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|yNpfOb6gY_o|560||https://www.youtube.com/watch?v=yNpfOb6gY_o}}
 +
*Alternative version of optimal ropes strats seen above.
 +
*It's more forgiving since you can do a longer jump near the DKC barrel if you are unsure about your setup. [https://youtu.be/NKaRN2VaHl0 Click here for an example.]
 +
</div>
 +
</div>
 +
 +
===Other Luck===
 +
'''Left Left Mid'''{{#ev:youtube|6F86FH2gIic|560||https://www.youtube.com/watch?v=6F86FH2gIic}}
 +
*See MORE STRATS for quick left spawn strats with the 2nd phase.
  
{{#ev:youtube|_f8YeUzFWmo|560||http://www.youtube.com/watch?v=_f8YeUzFWmo}}
 
  
==102%==
+
'''Left Mid Left'''{{#ev:youtube|r28iFplCC50|560||http://www.youtube.com/watch?v=r28iFplCC50}}
  
Coming soon!
 
  
 +
'''Right Right Right'''{{#ev:youtube|UDTorqUiN5I|560||http://www.youtube.com/watch?v=UDTorqUiN5I}}
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 10:10, 20 August 2021

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Ghostly Grove
Previous level Web Woods
Next level Arctic Abyss

Difficulty:

  • Safe: 2/10
  • Optimal: 7/10

Any%

Safe

Notes

  • Every barrel spawn is random, so seconds can be lost on RNG in this fight. Mid Right Right is the best possible luck.
  • The 2nd round is the most important in terms of RNG, since getting the infamous Left spawn is much slower.
  • Standing at the higher platform for the fanfare saves ~2 frames over the lower platform. Save the frames!

Optimal

Mid Mid Right

Notes

  • The most optimal luck is Mid Right Right. This video focuses on movement.
  • Reaching the rope at 0:18 can be difficult. If you start your jump from the middle of the platform, you want to begin holding Left at the same time as you jump (or a couple frames afterwards). The further left on the platform you are, the longer you need to go neutral before holding Left.
  • The 2nd set of ropes can be tough to navigate quickly without getting hit. Find a comfortable way if you struggle doing Riz Ropes.
  • If you get Right spawn for the last phase, the Necky can eat your roll if he get far enough left. Buffering your roll prevents this death.

MORE STRATS

  • If executed perfectly, Claude and V0oid ropes are the same speed as the ropes shown in the Optimal tape above, but they are much more difficult.
  • The Quick Left spawn methods are a bit risky, but you avoid waiting for the bird after grabbing the barrel.
    • For #1, hesitate a split second before jumping on the bird so you don't lose Diddy.

ALT ROPES

  • Alternative version of optimal ropes strats seen above.
  • It's more forgiving since you can do a longer jump near the DKC barrel if you are unsure about your setup. Click here for an example.

Other Luck

Left Left Mid

  • See MORE STRATS for quick left spawn strats with the 2nd phase.


Left Mid Left


Right Right Right