Difference between revisions of "Kreepy Krow"

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m (Optimal)
 
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{{#ev:youtube|3zhCzvB4yZc|560||https://www.youtube.com/watch?v=3zhCzvB4yZc}}
 
{{#ev:youtube|3zhCzvB4yZc|560||https://www.youtube.com/watch?v=3zhCzvB4yZc}}
 
'''Notes'''
 
'''Notes'''
*Every barrel spawn is random, so seconds can be lost on RNG in this fight.
+
*Every barrel spawn is random, so seconds can be lost on RNG in this fight. Mid Right Right is the best possible luck.
 
*The 2nd round is the most important in terms of RNG, since getting the infamous Left spawn is much slower.
 
*The 2nd round is the most important in terms of RNG, since getting the infamous Left spawn is much slower.
 
*Standing at the higher platform for the fanfare saves ~2 frames over the lower platform. Save the frames!
 
*Standing at the higher platform for the fanfare saves ~2 frames over the lower platform. Save the frames!
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'''Mid Mid Right'''{{#ev:youtube|FPuQ8ndY8UA|560||https://www.youtube.com/watch?v=FPuQ8ndY8UA}}
 
'''Mid Mid Right'''{{#ev:youtube|FPuQ8ndY8UA|560||https://www.youtube.com/watch?v=FPuQ8ndY8UA}}
 
'''Notes'''
 
'''Notes'''
*Reaching the rope at 0:18 can be difficult. Most commonly, people miss it by pressing Left too late after jumping. The timing of your Left press depends on where you start your jump. Initiating your jump further left on the platform means that your Left press should be later, while closer to the middle means it should be pressed earlier.
+
*The most optimal luck is Mid Right Right. This video focuses on movement.
 +
*Reaching the rope at 0:18 can be difficult. If you start your jump from the middle of the platform, you want to begin holding Left at the same time as you jump (or a couple frames afterwards). The further left on the platform you are, the longer you need to go neutral before holding Left.
 
*The 2nd set of ropes can be tough to navigate quickly without getting hit. Find a comfortable way if you struggle doing Riz Ropes.
 
*The 2nd set of ropes can be tough to navigate quickly without getting hit. Find a comfortable way if you struggle doing Riz Ropes.
 +
*If you get Right spawn for the last phase, the Necky can eat your roll if he get far enough left. Buffering your roll prevents this death.
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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*The Quick Left spawn methods are a bit risky, but you avoid waiting for the bird after grabbing the barrel.
 
*The Quick Left spawn methods are a bit risky, but you avoid waiting for the bird after grabbing the barrel.
 
**For #1, hesitate a split second before jumping on the bird so you don't lose Diddy.
 
**For #1, hesitate a split second before jumping on the bird so you don't lose Diddy.
 +
</div>
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</div>
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 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''ALT ROPES'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|yNpfOb6gY_o|560||https://www.youtube.com/watch?v=yNpfOb6gY_o}}
 +
*Alternative version of optimal ropes strats seen above.
 +
*It's more forgiving since you can do a longer jump near the DKC barrel if you are unsure about your setup. [https://youtu.be/NKaRN2VaHl0 Click here for an example.]
 
</div>
 
</div>
 
</div>
 
</div>
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'''Left Left Mid'''{{#ev:youtube|6F86FH2gIic|560||https://www.youtube.com/watch?v=6F86FH2gIic}}
 
'''Left Left Mid'''{{#ev:youtube|6F86FH2gIic|560||https://www.youtube.com/watch?v=6F86FH2gIic}}
 
*See MORE STRATS for quick left spawn strats with the 2nd phase.
 
*See MORE STRATS for quick left spawn strats with the 2nd phase.
 +
  
 
'''Left Mid Left'''{{#ev:youtube|r28iFplCC50|560||http://www.youtube.com/watch?v=r28iFplCC50}}
 
'''Left Mid Left'''{{#ev:youtube|r28iFplCC50|560||http://www.youtube.com/watch?v=r28iFplCC50}}

Latest revision as of 10:10, 20 August 2021

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Ghostly Grove
Previous level Web Woods
Next level Arctic Abyss

Difficulty:

  • Safe: 2/10
  • Optimal: 7/10

Any%

Safe

Notes

  • Every barrel spawn is random, so seconds can be lost on RNG in this fight. Mid Right Right is the best possible luck.
  • The 2nd round is the most important in terms of RNG, since getting the infamous Left spawn is much slower.
  • Standing at the higher platform for the fanfare saves ~2 frames over the lower platform. Save the frames!

Optimal

Mid Mid Right

Notes

  • The most optimal luck is Mid Right Right. This video focuses on movement.
  • Reaching the rope at 0:18 can be difficult. If you start your jump from the middle of the platform, you want to begin holding Left at the same time as you jump (or a couple frames afterwards). The further left on the platform you are, the longer you need to go neutral before holding Left.
  • The 2nd set of ropes can be tough to navigate quickly without getting hit. Find a comfortable way if you struggle doing Riz Ropes.
  • If you get Right spawn for the last phase, the Necky can eat your roll if he get far enough left. Buffering your roll prevents this death.

MORE STRATS

  • If executed perfectly, Claude and V0oid ropes are the same speed as the ropes shown in the Optimal tape above, but they are much more difficult.
  • The Quick Left spawn methods are a bit risky, but you avoid waiting for the bird after grabbing the barrel.
    • For #1, hesitate a split second before jumping on the bird so you don't lose Diddy.

ALT ROPES

  • Alternative version of optimal ropes strats seen above.
  • It's more forgiving since you can do a longer jump near the DKC barrel if you are unsure about your setup. Click here for an example.

Other Luck

Left Left Mid

  • See MORE STRATS for quick left spawn strats with the 2nd phase.


Left Mid Left


Right Right Right