Difference between revisions of "Krow's Nest"
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{{Infobox level | {{Infobox level | ||
− | | image = | + | | image = Krow.jpg |
| game = Donkey Kong Country 2 | | game = Donkey Kong Country 2 | ||
| world_name = [[Gangplank Galleon]] | | world_name = [[Gangplank Galleon]] |
Revision as of 09:06, 21 September 2012
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Level name | Krow's Nest |
Previous level | Topsail Trouble |
Next level | Hot-Head Hop |
Difficulty:
- Optimal: 3/10
- Safe: 1/10
Any%
Optimal:
Notes:
- For the first two cycles, you want to tap left before Dixie lands on the egg.
- Always knock Krow towards the nest, as it's faster to knock him there than to have him fly there himself.
- If your lucky on cycle 3, you won't get a fake so that you can damage boost yourself onto the nest.
- Losing a Kong in this fight is the worst possible scenario! You need two Kongs for the next level and you will get the Diddy rap.
- This fight is all luck, everyone hates it. Good luck.
Safe: