Difference between revisions of "Krow's Nest"
Line 1: | Line 1: | ||
+ | {{Infobox level | ||
+ | | image = GangplankGalleon.gif | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = [[Gangplank Galleon]] | ||
+ | | level_name = Krow's Nest | ||
+ | | previous = [[Topsail Trouble]] | ||
+ | | next = [[Hot-Head Hop]] | ||
+ | }} | ||
Difficulty: | Difficulty: | ||
*Optimal: 3/10 | *Optimal: 3/10 |
Revision as of 08:53, 21 September 2012
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Level name | Krow's Nest |
Previous level | Topsail Trouble |
Next level | Hot-Head Hop |
Difficulty:
- Optimal: 3/10
- Safe: 1/10
Any%
Optimal:
Notes:
- For the first two cycles, you want to tap left before Dixie lands on the egg.
- Always knock Krow towards the nest, as it's faster to knock him there than to have him fly there himself.
- If your lucky on cycle 3, you won't get a fake so that you can damage boost yourself onto the nest.
- Losing a Kong in this fight is the worst possible scenario! You need two Kongs for the next level and you will get the Diddy rap.
- This fight is all luck, everyone hates it. Good luck.
Safe: