Krow's Nest
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Level name | Krow's Nest |
Previous level | Topsail Trouble |
Next level | Hot-Head Hop |
Difficulty:
- Optimal: 3/10
- Safe: 1/10
Any%
Optimal:
Notes:
- For the first two cycles, you want to tap left before Dixie lands on the egg.
- Always knock Krow towards the nest, as it's faster to knock him there than to have him fly there himself.
- If your lucky on cycle 3, you won't get a fake so that you can damage boost yourself onto the nest.
- Losing a Kong in this fight is the worst possible scenario! You need two Kongs for the next level and you will get the Diddy rap.
- This fight is all luck, everyone hates it. Good luck.
- On a more technical note, your RNG (or number of fakes that you will get) is predetermined on the frame that you enter the Krow fight on.
- It also seems that by entering the fight on two independent files on the same visual frame from a hard reset does not lead to the same RNG (the same number of fakes on both files). Because of this factor, it will most likely be impossible to figure out a frame perfect setup to enter Krow on fakeless everytime.
Safe: