Difference between revisions of "Kudgel's Kontest"
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*Missing a cycle costs approximately 10 seconds, depending on which cycle is dropped. | *Missing a cycle costs approximately 10 seconds, depending on which cycle is dropped. | ||
*The 4th cycle is arguably the hardest cycle to quick-kill. | *The 4th cycle is arguably the hardest cycle to quick-kill. | ||
− | + | *In order to time when Dixie should run, you must pick up the TNT immediately when it spawns. | |
+ | *After grabbing the barrel, Dixie's breathing is used to measure when you should start running. | ||
+ | **1st cycle - 6 breathes | ||
+ | **2nd cycle - 4 breathes | ||
+ | **3rd cycle - 2 breathes | ||
+ | **4th cycle - 3 breathes | ||
+ | **5th cycle - 2 breathes | ||
+ | **6th cycle - 1 breath | ||
[[Category:Krem Quay]] | [[Category:Krem Quay]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 04:09, 28 September 2012
Game | Donkey Kong Country 2 |
---|---|
World name | Krem Quay |
Level name | Kudgel's Kontest |
Previous level | Bramble Blast |
Next level | Hornet Hole |
Difficulty:
- Safe Strats: 0/10
- Quick-kill: 8/10
Any%
Safe Strats:
Notes:
- Use the yellow flower in the background to align Dixie's throw spot with.
Quick-kill:
Notes:
- The Kudgel Quick-kill is very tight to time and is not recommended for new players.
- Missing a cycle costs approximately 10 seconds, depending on which cycle is dropped.
- The 4th cycle is arguably the hardest cycle to quick-kill.
- In order to time when Dixie should run, you must pick up the TNT immediately when it spawns.
- After grabbing the barrel, Dixie's breathing is used to measure when you should start running.
- 1st cycle - 6 breathes
- 2nd cycle - 4 breathes
- 3rd cycle - 2 breathes
- 4th cycle - 3 breathes
- 5th cycle - 2 breathes
- 6th cycle - 1 breath