Difference between revisions of "Manic Mincers"

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==All Stages==
 
==All Stages==
===Safe (Super Jump)===
+
===Damageless SJR===
{{#ev:youtube|uugWicD_QBM|560||}}
+
{{#ev:youtube|rLDa64CE8uc|560||https://www.youtube.com/watch?v=rLDa64CE8uc}}
Notes:
+
'''Notes:'''
*[[DKC_Tricks#Super_Jump | Super Jump]]
+
*As long as you roll onto the animal box, you will not break it until you step off of it.
 +
*From the point where you take damage, you need to continue holding B as you roll onto the crate (and up until you're flying through the air doing the SJR).
 +
*Get in the habit of wiggling back towards the box as soon as you press Y when trying to hit the frame. If you are early, you can keep trying to hit the frame (see video below).
 +
 
 +
===SJR with Multiple Attempts===
 +
{{#ev:youtube|bbrslP_xgrk|560||https://www.youtube.com/watch?v=bbrslP_xgrk}}
 +
'''Notes:'''
 +
*You can do a preemptive wiggle back towards the box, so that if you're early on the frame and get a roll, you can keep trying.
 +
*This can be done on either the right or left side of the box, whichever you prefer.
  
===Optimal===
+
===Optimal (No SJR)===
 
{{#ev:youtube|wJg2ju2ppRc|560||https://www.youtube.com/watch?v=wJg2ju2ppRc}}
 
{{#ev:youtube|wJg2ju2ppRc|560||https://www.youtube.com/watch?v=wJg2ju2ppRc}}
 
Notes:
 
Notes:
 
*Rambi is a giant rhinoceros, so they presumably put a delay on his jump to make him feel heavy. Be aware of that while practicing, as it makes the first half of this level much more difficult.
 
*Rambi is a giant rhinoceros, so they presumably put a delay on his jump to make him feel heavy. Be aware of that while practicing, as it makes the first half of this level much more difficult.
*Pay attention to where wiggling (fast left-rights) is used to safely pass through the spinning mincers.
+
*When mounting Rambi, you can do a wiggle left and then gain momentum rightward prior to landing on him to start with a higher speed [[DKC_Tricks#Animal_Buddy_Fast_Start|Animal Buddy Fast Start]]. Note that this makes getting past the mincer much tighter though.
*For the jumps over the mincers starting at :16, hold B after hitting the first gnawty until you get over the double mincers.
+
*Rambi can be partially off a ledge before needing to jump, so take advantage of that for certain jumps (such as the one immediately after mouting Rambi).
*At :28, you have to do a precise jump through three moving mincers. Pause the video to find a visual cue; you can use either the dip in the ground or one of the stalagmites in the first background layer.  
+
*Pay attention to where wiggling (fast left-rights) or dpad releases are used to safely pass through the spinning mincers.
 +
*For the jumps over the mincers starting at 0:16, hold B after hitting the first Gnawty until you get over the double mincers.
 +
*At 0:28, you have to do a precise jump through three moving mincers. Pause the video to find a visual cue; you can use either the dip in the ground or one of the stalagmites in the first background layer.  
 
*You can use the bananas after the spinning mincers as a cue to land on the first moving platform. For the second one, make sure you jump on the edge of the platform so that the damage boost will carry you to other side. Too early and you will plummet.
 
*You can use the bananas after the spinning mincers as a cue to land on the first moving platform. For the second one, make sure you jump on the edge of the platform so that the damage boost will carry you to other side. Too early and you will plummet.
  
===Damageless SJR===
+
===Safe (Super Jump)===
{{#ev:youtube|rLDa64CE8uc|560||https://www.youtube.com/watch?v=rLDa64CE8uc}}
+
{{#ev:youtube|uugWicD_QBM|560||}}
Notes:
+
'''Notes:'''
*As long as you roll onto the animal crate, you will not break it until you are about to step off of it. That is the frame you press Y.
+
*[[DKC_Tricks#Super_Jump | Super Jump]]
*Get in the habbit of wiggling as soon as you press Y. If you are too early, you can keep trying. See video below
 
 
 
===Multiple Tries SJR===
 
{{#ev:youtube|bbrslP_xgrk|560||https://www.youtube.com/watch?v=bbrslP_xgrk}}
 

Revision as of 20:20, 28 September 2023

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Manic Mincers
Previous level Tanked Up Trouble
Next level Misty Mine

Difficulty:

  • Safe: 2/10
  • Optimal: 7/10

All Stages

Damageless SJR

Notes:

  • As long as you roll onto the animal box, you will not break it until you step off of it.
  • From the point where you take damage, you need to continue holding B as you roll onto the crate (and up until you're flying through the air doing the SJR).
  • Get in the habit of wiggling back towards the box as soon as you press Y when trying to hit the frame. If you are early, you can keep trying to hit the frame (see video below).

SJR with Multiple Attempts

Notes:

  • You can do a preemptive wiggle back towards the box, so that if you're early on the frame and get a roll, you can keep trying.
  • This can be done on either the right or left side of the box, whichever you prefer.

Optimal (No SJR)

Notes:

  • Rambi is a giant rhinoceros, so they presumably put a delay on his jump to make him feel heavy. Be aware of that while practicing, as it makes the first half of this level much more difficult.
  • When mounting Rambi, you can do a wiggle left and then gain momentum rightward prior to landing on him to start with a higher speed Animal Buddy Fast Start. Note that this makes getting past the mincer much tighter though.
  • Rambi can be partially off a ledge before needing to jump, so take advantage of that for certain jumps (such as the one immediately after mouting Rambi).
  • Pay attention to where wiggling (fast left-rights) or dpad releases are used to safely pass through the spinning mincers.
  • For the jumps over the mincers starting at 0:16, hold B after hitting the first Gnawty until you get over the double mincers.
  • At 0:28, you have to do a precise jump through three moving mincers. Pause the video to find a visual cue; you can use either the dip in the ground or one of the stalagmites in the first background layer.
  • You can use the bananas after the spinning mincers as a cue to land on the first moving platform. For the second one, make sure you jump on the edge of the platform so that the damage boost will carry you to other side. Too early and you will plummet.

Safe (Super Jump)

Notes: