Difference between revisions of "Mine Cart Carnage"
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*Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s. | *Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s. | ||
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===No Major Skips=== | ===No Major Skips=== |
Revision as of 18:44, 3 February 2020
Game | Donkey Kong Country |
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World name | Monkey Mines |
Level name | Mine Cart Carnage |
Previous level | Winky's Walkway |
Next level | Bouncy Bonanza |
Difficulty:
- Optimal: 1/10
- Super Optimal: you're finished/10
- No Major Skips: 3/10
All Stages
Optimal
Notes:
- To get this roll, tap Y to start the roll (don't hold), then repress very quickly after jumping, when Diddy is off the ground.
- Alternatively, an easier method is to grab the barrel and jump with it.
Super Optimal
Notes:
- Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s.
No Major Skips
Notes:
- A lot of time save comes from buffered jumps carrying over momentum (I'm guessing that's what's happening).
- Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not.
- Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!!
- The roll at the start only saves ~2 frames.