Orang-utan Gang

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Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Orang-utan Gang
Previous level Temple Tempest
Next level Clam City

Difficulty:

  • Jumproll no Mapwarp: 3/10
  • Mapwarp: spoon/10
  • No Major Skips: 4/10

All Stages

Level Preface

  • All Stages currently uses the map warp in World 1 to skip the majority of Orang-utan Gang. After beating Temple Tempest, simply go to Funky's and travel back to World 1, then perform the warp. You do not need to leave Funky's barrel.

Jumproll No Mapwarp

Notes:

  • If you have DK already, just swap before you leave the trees and make sure you get hit in the same spot.
  • It's much easier to time by running from the right than waiting at the left.
  • This jumproll wastes a lot of time if you fail. It's also easy to die while attempting it. Not recommended as anything but a backup strat.
  • It is possible to run past the frame of the jumproll, making it impossible to get. To have a better chance, you'll need to start walking shortly before you hit the Klap Trap.

Mapwarp

Notes:

  • Dying in this stage loses a lot of time, so spend a bit practicing the last few seconds, as it is very frustrating to die here.
  • Map Warp is 1 frame. You can mash A, B, X, Y, and Start (don't use Start). Use the corner in the video, as the other corners take you different places.
  • The common method for mashing is to slide back-and-forth over all four face buttons rapidly. Make sure to press down firmly so that all buttons are pushed down far enough.
  • If you prefer not to lose your runs in world 3, simply press 3 different face buttons quickly as you get close to the corner the mapwarp is done. Once you get the timing down, you should rarely get any more than first try.
  • This is roughly 10 seconds faster than the jumproll route.

No Major Skips

Notes:

  • Holding Y while entering this stage starts your roll automatically (Similar to 4-3)
  • Getting the roll through the krem at :08 is very difficult, but if you get, good for you!!
  • The extendo at :11 depends on where you start your roll. To execute it, you roll through the first 3 krems while holding Y, and if you see yourself go airborn after the 3rd krem, then you release Y before the 4th, then repress shortly after