Difference between revisions of "Reptile Rumble GBC"

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{{Infobox level
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| image =
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| game = Donkey Kong Country GBC
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| world_name = [[Kongo Jungle GBC]]
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| level_name = Reptile Rumble
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| previous = [[Ropey Rampage GBC]]
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| next = [[Coral Capers GBC]]
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}}
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A short but technical cave level.
 +
 
===Any% - DK Route===
 
===Any% - DK Route===
 
{{#ev:youtube|xrGQBjOo330|560|}}
 
{{#ev:youtube|xrGQBjOo330|560|}}
*This is a really technical level.
 
 
*If you didn't get Diddy in Jungle Hijinxs, you'll need to get him now.
 
*If you didn't get Diddy in Jungle Hijinxs, you'll need to get him now.
 
*With proper positioning you can get a big triple roll at the start of the level by [[DKC GBC Tricks & Movement#Ledge Extend|ledge extending]] immediately before hitting the snake. The correct position is just a few pixels in front of spawn, so the best way to get this is to hold right and walk forward for a few frames before rolling. If you bounce the snake it means you rolled too early, if you only get a double roll it means you rolled too late.
 
*With proper positioning you can get a big triple roll at the start of the level by [[DKC GBC Tricks & Movement#Ledge Extend|ledge extending]] immediately before hitting the snake. The correct position is just a few pixels in front of spawn, so the best way to get this is to hold right and walk forward for a few frames before rolling. If you bounce the snake it means you rolled too early, if you only get a double roll it means you rolled too late.
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*At 0:11 you get a ledge extend from the first tire, then buffer a reroll.
 
*At 0:11 you get a ledge extend from the first tire, then buffer a reroll.
 
*At 0:14 you want to do a big jump before your roll ends, and hold A all the way through to get [[DKC GBC Tricks & Movement#Gravity Glitch|gravity glitch]]. Then you can space the next roll to go under the bee, ledge extend, and float over the tire. Another safe option is to walk, roll, and roll again under the bee.
 
*At 0:14 you want to do a big jump before your roll ends, and hold A all the way through to get [[DKC GBC Tricks & Movement#Gravity Glitch|gravity glitch]]. Then you can space the next roll to go under the bee, ledge extend, and float over the tire. Another safe option is to walk, roll, and roll again under the bee.
*[[DKC GBC Tricks & Movement#Buffering|Buffer] rolls out of the crawlspaces at 0:18 and 0:25.
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*[[DKC GBC Tricks & Movement#Buffering|Buffer]] rolls out of the crawlspaces at 0:18 and 0:25.
 
*Another ledge extend over the tire at 0:21.
 
*Another ledge extend over the tire at 0:21.
*The final big roll up the staircase at the end is a cool and unique GBC strat which simply requires rolling from the ledge after the tire, before the snake pit. Camera locking is not necessary, this just grants the hit on the final Kritter which saves a small amount of time. If you don't camera lock, Diddy's roll will usually end right before the exit, meaning you have to start another roll. Ironically, DK's roll is usually able to go all the way to the end; since his extended rolls are shorter, it means that he is still falling off the ledge on his end frame which allows him to get another ledge extend. If you don't want to do the camera lock, this can be a decent reason to keep DK through this level instead of swapping to Diddy immediately.
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*The final big roll up the staircase at the end is a cool and unique GBC strat which simply requires rolling from the ledge after the tire, before the snake pit. [[DKC GBC Tricks & Movement#Camera Lock|Camera locking]] is not necessary, this just grants the hit on the final Kritter which saves a small amount of time. If you don't camera lock, Diddy's roll will usually end right before the exit, meaning you have to start another roll. Ironically, DK's roll is usually able to go all the way to the end; since his [[DKC GBC Tricks & Movement#Extended Rolls|extended rolls]] are shorter, it means that he is still falling off the ledge on his end frame which allows him to get another ledge extend. If you don't want to do the camera lock, this can be a decent reason to keep DK through this level instead of swapping to Diddy immediately.
  
 
===Any% - Diddy Route===
 
===Any% - Diddy Route===
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{{#ev:youtube|EmHr5gsxZAk|560|}}
 
{{#ev:youtube|EmHr5gsxZAk|560|}}
 
*Don't get the DK Barrel yet.
 
*Don't get the DK Barrel yet.
*If you turn around in the air before picking up the barrel to open the first bonus, it will break on the wall during the pickup, skipping the animation. You don't need to worry about rushing into the bonus immediately since the fadeout will be delayed until the end of the secret jingle anyways.
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*If you turn around in the air before picking up the barrel to open the first bonus, it will break on the wall during the pickup, skipping the pickup and throw animations. You don't need to worry about rushing into the bonus immediately anyways due to [[DKC GBC Tricks & Movement#Banana Block/Bonus Block|bonus block]].
 
*Hold right and B out of the first bonus to make it up to the higher platform.
 
*Hold right and B out of the first bonus to make it up to the higher platform.
*Even though DK doesn't jump as high, he is bigger. Only DK can make it up to the second bonus with using the tire and top platform.
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*Even though DK doesn't jump as high, he is bigger. Only DK can make it up to the second bonus without using the tire and top platform.
 
*After exiting the second bonus, hold right but release B a bit early to slow down so you can roll from the top platform. This roll will ledge extend on the tire. DK won't make it as far but you can reroll at the bottom since you'll have full stamina here. You can proceed as usual with a big jump, taking gravity glitch and positioning the next roll to float under the bee with a ledge extend.
 
*After exiting the second bonus, hold right but release B a bit early to slow down so you can roll from the top platform. This roll will ledge extend on the tire. DK won't make it as far but you can reroll at the bottom since you'll have full stamina here. You can proceed as usual with a big jump, taking gravity glitch and positioning the next roll to float under the bee with a ledge extend.
 
*At 0:27 you finally get Diddy since you need a barrel here to open the bonus. Stomping the snake is the most consistent way to get the barrel to its destination.
 
*At 0:27 you finally get Diddy since you need a barrel here to open the bonus. Stomping the snake is the most consistent way to get the barrel to its destination.
*You can attempt [[DKC GBC Tricks & Movement#Switch Glitch|switch glitch]] on this bonus exit. If you miss it, it's fine to just finish the level with Donkey.
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*You can attempt [[DKC GBC Tricks & Movement#Switch Glitch|switch glitch]] on this bonus exit. If you miss it, it's fine to just finish the level with DK.

Latest revision as of 19:14, 30 July 2023

Level Details
Game Donkey Kong Country GBC
World name Kongo Jungle GBC
Level name Reptile Rumble
Previous level Ropey Rampage GBC
Next level Coral Capers GBC

A short but technical cave level.

Any% - DK Route

  • If you didn't get Diddy in Jungle Hijinxs, you'll need to get him now.
  • With proper positioning you can get a big triple roll at the start of the level by ledge extending immediately before hitting the snake. The correct position is just a few pixels in front of spawn, so the best way to get this is to hold right and walk forward for a few frames before rolling. If you bounce the snake it means you rolled too early, if you only get a double roll it means you rolled too late.
  • There's no great place to attempt switch glitch so you might as well swap to Diddy now. Or play the rest of the level as DK if you want, it doesn't make that much of a difference. DK can pretty much do everything Diddy does here anyways.
  • Stopping to hit the two Kritters at 0:06 is faster than rolling under them.
  • At 0:11 you get a ledge extend from the first tire, then buffer a reroll.
  • At 0:14 you want to do a big jump before your roll ends, and hold A all the way through to get gravity glitch. Then you can space the next roll to go under the bee, ledge extend, and float over the tire. Another safe option is to walk, roll, and roll again under the bee.
  • Buffer rolls out of the crawlspaces at 0:18 and 0:25.
  • Another ledge extend over the tire at 0:21.
  • The final big roll up the staircase at the end is a cool and unique GBC strat which simply requires rolling from the ledge after the tire, before the snake pit. Camera locking is not necessary, this just grants the hit on the final Kritter which saves a small amount of time. If you don't camera lock, Diddy's roll will usually end right before the exit, meaning you have to start another roll. Ironically, DK's roll is usually able to go all the way to the end; since his extended rolls are shorter, it means that he is still falling off the ledge on his end frame which allows him to get another ledge extend. If you don't want to do the camera lock, this can be a decent reason to keep DK through this level instead of swapping to Diddy immediately.

Any% - Diddy Route

  • If you took Diddy in Jungle Hijinxs you don't need to get him here, so instead you can carry your triple roll from the start for its full duration.
  • After the initial triple roll you can roll again immediately, then recover stamina while standing and waiting for the Kritter to come down.
  • Otherwise the rest of the level is the same as before.

87%

  • Don't get the DK Barrel yet.
  • If you turn around in the air before picking up the barrel to open the first bonus, it will break on the wall during the pickup, skipping the pickup and throw animations. You don't need to worry about rushing into the bonus immediately anyways due to bonus block.
  • Hold right and B out of the first bonus to make it up to the higher platform.
  • Even though DK doesn't jump as high, he is bigger. Only DK can make it up to the second bonus without using the tire and top platform.
  • After exiting the second bonus, hold right but release B a bit early to slow down so you can roll from the top platform. This roll will ledge extend on the tire. DK won't make it as far but you can reroll at the bottom since you'll have full stamina here. You can proceed as usual with a big jump, taking gravity glitch and positioning the next roll to float under the bee with a ledge extend.
  • At 0:27 you finally get Diddy since you need a barrel here to open the bonus. Stomping the snake is the most consistent way to get the barrel to its destination.
  • You can attempt switch glitch on this bonus exit. If you miss it, it's fine to just finish the level with DK.