Difference between revisions of "Stop & Go Station"

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(All Stages)
Line 16: Line 16:
 
{{#ev:youtube|RFWgO_NHmaE|560||http://www.youtube.com/watch?v=RFWgO_NHmaE}}
 
{{#ev:youtube|RFWgO_NHmaE|560||http://www.youtube.com/watch?v=RFWgO_NHmaE}}
 
Notes:
 
Notes:
*The Rockkroc is one of two enemies that you can always roll through safely.
+
*The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage
  
 
===No Major Skips===
 
===No Major Skips===
 
{{#ev:youtube|3UIxWZObpaw|560||}}
 
{{#ev:youtube|3UIxWZObpaw|560||}}
 
Notes:
 
Notes:
*You may roll through the Rockkrocs, but if you jump out of your roll while inside of one you will take damage
 
 
*To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior
 
*To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior
 
*It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult
 
*It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult

Revision as of 22:51, 9 September 2020

Level Details
Game Donkey Kong Country
World name Monkey Mines
Level name Stop & Go Station
Previous level Bouncy Bonanza
Next level Millstone Mayhem

Difficulty:

  • Optimal: 2/10
  • No Major Skips: 7/10

All Stages

Optimal

Notes:

  • The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage

No Major Skips

Notes:

  • To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior
  • It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult