Difference between revisions of "Stop & Go Station"
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{{#ev:youtube|RFWgO_NHmaE|560||http://www.youtube.com/watch?v=RFWgO_NHmaE}} | {{#ev:youtube|RFWgO_NHmaE|560||http://www.youtube.com/watch?v=RFWgO_NHmaE}} | ||
Notes: | Notes: | ||
− | *The Rockkroc | + | *The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage |
===No Major Skips=== | ===No Major Skips=== | ||
{{#ev:youtube|3UIxWZObpaw|560||}} | {{#ev:youtube|3UIxWZObpaw|560||}} | ||
Notes: | Notes: | ||
− | |||
*To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior | *To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior | ||
*It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult | *It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult |
Revision as of 22:51, 9 September 2020
Game | Donkey Kong Country |
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World name | Monkey Mines |
Level name | Stop & Go Station |
Previous level | Bouncy Bonanza |
Next level | Millstone Mayhem |
Difficulty:
- Optimal: 2/10
- No Major Skips: 7/10
All Stages
Optimal
Notes:
- The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage
No Major Skips
Notes:
- To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior
- It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult