Difference between revisions of "Stop & Go Station"

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(All Stages)
(All Stages)
Line 17: Line 17:
 
Notes:
 
Notes:
 
*The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage
 
*The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage
 +
*"Fast Exit" through the end of the level by releasing right until you are inside the doorway of the exit then repressing right
  
 
===No Major Skips===
 
===No Major Skips===

Revision as of 22:52, 9 September 2020

Level Details
Game Donkey Kong Country
World name Monkey Mines
Level name Stop & Go Station
Previous level Bouncy Bonanza
Next level Millstone Mayhem

Difficulty:

  • Optimal: 2/10
  • No Major Skips: 7/10

All Stages

Optimal

Notes:

  • The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage
  • "Fast Exit" through the end of the level by releasing right until you are inside the doorway of the exit then repressing right

No Major Skips

Notes:

  • To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior
  • It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult