Difference between revisions of "Stop & Go Station"
(→All Stages) |
(→All Stages) |
||
Line 17: | Line 17: | ||
Notes: | Notes: | ||
*The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage | *The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage | ||
+ | *"Fast Exit" through the end of the level by releasing right until you are inside the doorway of the exit then repressing right | ||
===No Major Skips=== | ===No Major Skips=== |
Revision as of 22:52, 9 September 2020
Game | Donkey Kong Country |
---|---|
World name | Monkey Mines |
Level name | Stop & Go Station |
Previous level | Bouncy Bonanza |
Next level | Millstone Mayhem |
Difficulty:
- Optimal: 2/10
- No Major Skips: 7/10
All Stages
Optimal
Notes:
- The Rockkroc will not hurt you if you are rolling. If you jump out of your roll while inside of one, you will take damage
- "Fast Exit" through the end of the level by releasing right until you are inside the doorway of the exit then repressing right
No Major Skips
Notes:
- To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior
- It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult