Difference between revisions of "Temple Tempest"

From DKC Speedruns
Jump to: navigation, search
m (All Stages)
m (All Stages)
Line 9: Line 9:
  
 
=All Stages=
 
=All Stages=
'''Optimal Route (without Expresso):''' {{#ev:youtube|DXNTphN13B0|560||http://www.youtube.com/watch?v=N6kdpg8UNv4}}
+
'''Optimal Route:''' {{#ev:youtube|BkyBBcoeJOo|560||}}
 
Notes:
 
Notes:
 
*You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
 
*You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
*You can squeeze a roll in at :16 but its a bit scary
+
*You can squeeze a roll in at :17 but its a bit scary
*At :25 it is the same speed to roll threw 2 kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o gnawty
+
*At :26 it is the same speed to roll threw 2 kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o gnawty
*The roll over the bee at :30 isnt that bad but saves minimal time and it is possible to die on.
+
*The roll over the bee at :32 isnt that bad but saves minimal time and it is possible to die on.
 
*Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
 
*Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
*The very last extended roll at :36 is hard, watch the tire and not diddy at the end, as its easier to react if you fail the extendo.
+
*The (double) extended roll following is hard, watch the tire and not diddy at the end, as its easier to react if you fail the extendo.
 
*Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for RTA
 
*Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for RTA
 
*Do the safe route if you can't do all of the extended rolls
 
*Do the safe route if you can't do all of the extended rolls
  
'''Safe Route (with Expresso):''' {{#ev:youtube|6ZRZq4RjAhU|560||http://www.youtube.com/watch?v=6ZRZq4RjAhU}}
+
'''Safe Route (with Expresso):''' {{#ev:youtube|6ZRZq4RjAhU|560||}}
 
Notes:
 
Notes:
 
*Mash Y as you go through the Neckys in the bonus game to avoid losing height.
 
*Mash Y as you go through the Neckys in the bonus game to avoid losing height.

Revision as of 02:57, 14 February 2016

Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Temple Tempest
Previous level Forest Frenzy
Next level Orang-utan Gang

All Stages

Optimal Route:

Notes:

  • You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
  • You can squeeze a roll in at :17 but its a bit scary
  • At :26 it is the same speed to roll threw 2 kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o gnawty
  • The roll over the bee at :32 isnt that bad but saves minimal time and it is possible to die on.
  • Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
  • The (double) extended roll following is hard, watch the tire and not diddy at the end, as its easier to react if you fail the extendo.
  • Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for RTA
  • Do the safe route if you can't do all of the extended rolls

Safe Route (with Expresso):

Notes:

  • Mash Y as you go through the Neckys in the bonus game to avoid losing height.
  • There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.

101%

  • Just follow the same route

(Lukinha)