Difference between revisions of "Temple Tempest"
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| next = [[Orang-utan Gang]] | | next = [[Orang-utan Gang]] | ||
}} | }} | ||
+ | Difficulty: | ||
+ | *Safe: _/10 | ||
+ | *Optimal: _/10 | ||
+ | *101%: _/10 | ||
− | =All Stages= | + | ==All Stages== |
− | + | ===Safe (with Expresso)=== | |
+ | {{#ev:youtube|6ZRZq4RjAhU|560||}} | ||
+ | Notes: | ||
+ | *Mash Y as you go through the Neckys in the bonus game to avoid losing height. | ||
+ | *There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early. | ||
+ | |||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|BkyBBcoeJOo|560||}} | ||
Notes: | Notes: | ||
*You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down. | *You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down. | ||
*You can squeeze a roll in at :17 but its a bit scary | *You can squeeze a roll in at :17 but its a bit scary | ||
− | *At :26 it is the same speed to roll threw 2 | + | *At :26 it is the same speed to roll threw 2 Kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o Gnawty |
− | *The roll over the bee at :32 | + | *The roll over the bee at :32 isn't that bad but saves minimal time and it is possible to die on. |
*Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire. | *Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire. | ||
− | *The (double) extended roll following is hard, watch the tire and not | + | *The (double) extended roll following is hard, watch the tire and not Diddy at the end, as its easier to react if you fail the extendo. |
− | *Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for RTA | + | *Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for real time (RTA). |
*Do the safe route if you can't do all of the extended rolls | *Do the safe route if you can't do all of the extended rolls | ||
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'''EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)''' | '''EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)''' | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {{#ev:youtube|Tcbkm0Dm3kM|560|| | + | {{#ev:youtube|Tcbkm0Dm3kM|560||}} |
− | + | *Watch at 0:02 Kappa b | |
− | * | + | *Check [http://dkcspeedruns.com/DKC1_Visuals visual cues] for more info |
</div> | </div> | ||
</div> | </div> | ||
− | + | ==101%== | |
− | |||
− | |||
− | |||
− | |||
− | =101%= | ||
{{#ev:youtube|2ICTLbOwOJI|560||https://www.youtube.com/watch?v=2ICTLbOwOJI}} | {{#ev:youtube|2ICTLbOwOJI|560||https://www.youtube.com/watch?v=2ICTLbOwOJI}} | ||
*Just follow the same route | *Just follow the same route | ||
(Lukinha) | (Lukinha) |
Revision as of 00:22, 12 March 2016
Game | Donkey Kong Country |
---|---|
World name | Vine Valley |
Level name | Temple Tempest |
Previous level | Forest Frenzy |
Next level | Orang-utan Gang |
Difficulty:
- Safe: _/10
- Optimal: _/10
- 101%: _/10
All Stages
Safe (with Expresso)
Notes:
- Mash Y as you go through the Neckys in the bonus game to avoid losing height.
- There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.
Optimal
Notes:
- You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
- You can squeeze a roll in at :17 but its a bit scary
- At :26 it is the same speed to roll threw 2 Kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o Gnawty
- The roll over the bee at :32 isn't that bad but saves minimal time and it is possible to die on.
- Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
- The (double) extended roll following is hard, watch the tire and not Diddy at the end, as its easier to react if you fail the extendo.
- Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for real time (RTA).
- Do the safe route if you can't do all of the extended rolls
EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)
- Watch at 0:02 Kappa b
- Check visual cues for more info
101%
- Just follow the same route
(Lukinha)