Difference between revisions of "Temple Tempest"

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(All Stages)
m (Fixed formatting)
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| next = [[Orang-utan Gang]]
 
| next = [[Orang-utan Gang]]
 
}}
 
}}
 +
Difficulty:
 +
*Safe: _/10
 +
*Optimal: _/10
 +
*101%: _/10
  
=All Stages=
+
==All Stages==
'''Optimal Route:''' {{#ev:youtube|BkyBBcoeJOo|560||}}
+
===Safe (with Expresso)===
 +
{{#ev:youtube|6ZRZq4RjAhU|560||}}
 +
Notes:
 +
*Mash Y as you go through the Neckys in the bonus game to avoid losing height.
 +
*There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.
 +
 
 +
===Optimal===
 +
{{#ev:youtube|BkyBBcoeJOo|560||}}
 
Notes:
 
Notes:
 
*You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
 
*You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
 
*You can squeeze a roll in at :17 but its a bit scary
 
*You can squeeze a roll in at :17 but its a bit scary
*At :26 it is the same speed to roll threw 2 kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o gnawty
+
*At :26 it is the same speed to roll threw 2 Kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o Gnawty
*The roll over the bee at :32 isnt that bad but saves minimal time and it is possible to die on.
+
*The roll over the bee at :32 isn't that bad but saves minimal time and it is possible to die on.
 
*Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
 
*Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
*The (double) extended roll following is hard, watch the tire and not diddy at the end, as its easier to react if you fail the extendo.
+
*The (double) extended roll following is hard, watch the tire and not Diddy at the end, as its easier to react if you fail the extendo.
*Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for RTA
+
*Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for real time (RTA).
 
*Do the safe route if you can't do all of the extended rolls
 
*Do the safe route if you can't do all of the extended rolls
  
Line 23: Line 34:
 
'''EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)'''
 
'''EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)'''
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
{{#ev:youtube|Tcbkm0Dm3kM|560||watch at 0:02 Kappa b}}
+
{{#ev:youtube|Tcbkm0Dm3kM|560||}}
 
+
*Watch at 0:02 Kappa b
*check visual cues for more info
+
*Check [http://dkcspeedruns.com/DKC1_Visuals visual cues] for more info
  
 
</div>
 
</div>
 
</div>
 
</div>
  
'''Safe Route (with Expresso):''' {{#ev:youtube|6ZRZq4RjAhU|560||}}
+
==101%==
Notes:
 
*Mash Y as you go through the Neckys in the bonus game to avoid losing height.
 
*There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.
 
 
 
=101%=
 
  
 
{{#ev:youtube|2ICTLbOwOJI|560||https://www.youtube.com/watch?v=2ICTLbOwOJI}}
 
{{#ev:youtube|2ICTLbOwOJI|560||https://www.youtube.com/watch?v=2ICTLbOwOJI}}
 
*Just follow the same route
 
*Just follow the same route
 
(Lukinha)
 
(Lukinha)

Revision as of 00:22, 12 March 2016

Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Temple Tempest
Previous level Forest Frenzy
Next level Orang-utan Gang

Difficulty:

  • Safe: _/10
  • Optimal: _/10
  • 101%: _/10

All Stages

Safe (with Expresso)

Notes:

  • Mash Y as you go through the Neckys in the bonus game to avoid losing height.
  • There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.

Optimal

Notes:

  • You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
  • You can squeeze a roll in at :17 but its a bit scary
  • At :26 it is the same speed to roll threw 2 Kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o Gnawty
  • The roll over the bee at :32 isn't that bad but saves minimal time and it is possible to die on.
  • Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
  • The (double) extended roll following is hard, watch the tire and not Diddy at the end, as its easier to react if you fail the extendo.
  • Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for real time (RTA).
  • Do the safe route if you can't do all of the extended rolls

EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)

101%

  • Just follow the same route

(Lukinha)