Difference between revisions of "Temple Tempest"

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m (101%)
(Safe (with Expresso))
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==All Stages==
 
==All Stages==
 
===Safe (with Expresso)===
 
===Safe (with Expresso)===
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Notes:
 
Notes:
*Mash Y as you go through the Neckys in the bonus game to avoid losing height.
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*Expresso is very straightforward. Jump in the right places and mash B at a steady rhythm in the air to flap.
*There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.
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*The first bonus is bugged, and may lock you out or even warp you to 1-1 if you roll very late or get hit by the first Necky. It's very easy to avoid, though. Just make sure to roll as soon as possible.
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*You want to jump before the last Necky to quickly land on the Expresso crate. There are 9 total, so you can count the hits and jump after 8 of them.
  
 
===Optimal===
 
===Optimal===

Revision as of 16:57, 28 May 2017

Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Temple Tempest
Previous level Forest Frenzy
Next level Orang-utan Gang

Difficulty:

  • Safe: 3/10
  • Optimal: 7/10
  • 101%: 5/10

All Stages

Safe (with Expresso)

Notes:

  • Expresso is very straightforward. Jump in the right places and mash B at a steady rhythm in the air to flap.
  • The first bonus is bugged, and may lock you out or even warp you to 1-1 if you roll very late or get hit by the first Necky. It's very easy to avoid, though. Just make sure to roll as soon as possible.
  • You want to jump before the last Necky to quickly land on the Expresso crate. There are 9 total, so you can count the hits and jump after 8 of them.

Optimal

Notes:

  • You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
  • You can squeeze a roll in at :17 but its a bit scary
  • At :26 it is the same speed to roll threw 2 Kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o Gnawty
  • The roll over the bee at :32 isn't that bad but saves minimal time and it is possible to die on.
  • Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
  • The (double) extended roll following is hard, watch the tire and not Diddy at the end, as its easier to react if you fail the extendo.
  • Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for real time (RTA).
  • Do the safe route if you can't do all of the extended rolls

EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)

101%

Optimal

Notes:

  • Jumping over the last bird in the first bonus is faster
  • You can wrong warp accidentally in both bonus's watch the videos below to see how to consistently prevent this

wrong warp 1

Notes:

  • I don't know the specifics on why this happens, but if you run into the bird diddy gets hit as if you have the split up glitch, if you get hit by donkey or fall into the pit you will wrong warp to 1-1, i was only able to start select out of 1-1 because this is on a completed file.
  • If you do manage to get hit don't fret! just wait a few seconds with donkey and the warp will kick you out into the stage, which is still a big time loss but not as bad as warping to 1-1, which is essentially run over.

wrong warp 2

Notes:

  • This wrong warp is much more rare, to avoid this, run a little ways into the bonus before rolling into the klaptrap, rolling asap is how you can get diddy in that frozen state.
  • If i was to get hit again as donkey, i would have wrong warped to 1-1 with expresso, instead the video shows what happens if you avoid the second hit.
  • Again, getting sent to 1-1 is pretty much run over.