Difference between revisions of "Temple Tempest"
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=All Stages= | =All Stages= | ||
− | '''Optimal Route | + | '''Optimal Route:''' {{#ev:youtube|BkyBBcoeJOo|560||}} |
Notes: | Notes: | ||
*You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down. | *You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down. | ||
− | *You can squeeze a roll in at : | + | *You can squeeze a roll in at :17 but its a bit scary |
− | *At : | + | *At :26 it is the same speed to roll threw 2 kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o gnawty |
− | *The roll over the bee at : | + | *The roll over the bee at :32 isnt that bad but saves minimal time and it is possible to die on. |
*Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire. | *Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire. | ||
− | *The | + | *The (double) extended roll following is hard, watch the tire and not diddy at the end, as its easier to react if you fail the extendo. |
*Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for RTA | *Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for RTA | ||
*Do the safe route if you can't do all of the extended rolls | *Do the safe route if you can't do all of the extended rolls | ||
− | '''Safe Route (with Expresso):''' {{#ev:youtube|6ZRZq4RjAhU|560|| | + | '''Safe Route (with Expresso):''' {{#ev:youtube|6ZRZq4RjAhU|560||}} |
Notes: | Notes: | ||
*Mash Y as you go through the Neckys in the bonus game to avoid losing height. | *Mash Y as you go through the Neckys in the bonus game to avoid losing height. |
Revision as of 02:57, 14 February 2016
Game | Donkey Kong Country |
---|---|
World name | Vine Valley |
Level name | Temple Tempest |
Previous level | Forest Frenzy |
Next level | Orang-utan Gang |
All Stages
Optimal Route:
Notes:
- You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
- You can squeeze a roll in at :17 but its a bit scary
- At :26 it is the same speed to roll threw 2 kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o gnawty
- The roll over the bee at :32 isnt that bad but saves minimal time and it is possible to die on.
- Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
- The (double) extended roll following is hard, watch the tire and not diddy at the end, as its easier to react if you fail the extendo.
- Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for RTA
- Do the safe route if you can't do all of the extended rolls
Safe Route (with Expresso):
Notes:
- Mash Y as you go through the Neckys in the bonus game to avoid losing height.
- There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.
101%
- Just follow the same route
(Lukinha)