Difference between revisions of "Temple Tempest"
m (→101%) |
m (→101%) |
||
Line 51: | Line 51: | ||
{{#ev:youtube|IIa04MkYNYc|560||https://www.youtube.com/watch?v=IIa04MkYNYc}} | {{#ev:youtube|IIa04MkYNYc|560||https://www.youtube.com/watch?v=IIa04MkYNYc}} | ||
Notes: | Notes: | ||
− | I don't know the specifics on why this happens, but if you run into the bird diddy gets hit as if you have the split up glitch, if you get hit by donkey or fall into the pit you will wrong warp to 1-1, i was only able to start select out of 1-1 because this is on a completed file. | + | *I don't know the specifics on why this happens, but if you run into the bird diddy gets hit as if you have the split up glitch, if you get hit by donkey or fall into the pit you will wrong warp to 1-1, i was only able to start select out of 1-1 because this is on a completed file. |
*If you do manage to get hit don't fret! just wait a few seconds with donkey and the warp will kick you out into the stage, which is still a big time loss but not as bad as warping to 1-1, which is essentially run over. | *If you do manage to get hit don't fret! just wait a few seconds with donkey and the warp will kick you out into the stage, which is still a big time loss but not as bad as warping to 1-1, which is essentially run over. |
Revision as of 01:43, 25 April 2016
Game | Donkey Kong Country |
---|---|
World name | Vine Valley |
Level name | Temple Tempest |
Previous level | Forest Frenzy |
Next level | Orang-utan Gang |
Difficulty:
- Safe: 3/10
- Optimal: 7/10
- 101%: 5/10
All Stages
Safe (with Expresso)
Notes:
- Mash Y as you go through the Neckys in the bonus game to avoid losing height.
- There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.
Optimal
Notes:
- You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
- You can squeeze a roll in at :17 but its a bit scary
- At :26 it is the same speed to roll threw 2 Kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o Gnawty
- The roll over the bee at :32 isn't that bad but saves minimal time and it is possible to die on.
- Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
- The (double) extended roll following is hard, watch the tire and not Diddy at the end, as its easier to react if you fail the extendo.
- Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for real time (RTA).
- Do the safe route if you can't do all of the extended rolls
EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)
- Watch at 0:02 Kappa b
- Check visual cues for more info
101%
Notes:
- Jumping over the last bird in the first bonus is faster
- You can wrong warp accidentally in both bonus's watch the videos below to see how to consistently prevent this
"wrong warps"
Notes:
- I don't know the specifics on why this happens, but if you run into the bird diddy gets hit as if you have the split up glitch, if you get hit by donkey or fall into the pit you will wrong warp to 1-1, i was only able to start select out of 1-1 because this is on a completed file.
- If you do manage to get hit don't fret! just wait a few seconds with donkey and the warp will kick you out into the stage, which is still a big time loss but not as bad as warping to 1-1, which is essentially run over.