Temple Tempest

From DKC Speedruns
Revision as of 00:10, 12 March 2016 by Kbzonfc1 (talk | contribs) (All Stages)
Jump to: navigation, search
Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Temple Tempest
Previous level Forest Frenzy
Next level Orang-utan Gang

All Stages

Optimal Route:

Notes:

  • You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
  • You can squeeze a roll in at :17 but its a bit scary
  • At :26 it is the same speed to roll threw 2 kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o gnawty
  • The roll over the bee at :32 isnt that bad but saves minimal time and it is possible to die on.
  • Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
  • The (double) extended roll following is hard, watch the tire and not diddy at the end, as its easier to react if you fail the extendo.
  • Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for RTA
  • Do the safe route if you can't do all of the extended rolls

EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)

watch at 0:02 Kappa b
  • check visual cues for more info

Safe Route (with Expresso):

Notes:

  • Mash Y as you go through the Neckys in the bonus game to avoid losing height.
  • There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.

101%

  • Just follow the same route

(Lukinha)