Difference between revisions of "Tree Top Town"

From DKC Speedruns
Jump to: navigation, search
m
Line 9: Line 9:
  
 
Difficulty:
 
Difficulty:
*Optimal: 2/10
+
*Optimal: 1/10
 
*No Major Skips: 7.5/10
 
*No Major Skips: 7.5/10
  
 
==All Stages==
 
==All Stages==
 
===Optimal===
 
===Optimal===
{{#ev:youtube|FXr4fXp7yxw|560}}
+
{{#ev:youtube|rsx5dnj9rHQ|560}}
 
Notes:
 
Notes:
 
*The level warp barrel is high above the screen, accessible only by using a floating tire.
 
*The level warp barrel is high above the screen, accessible only by using a floating tire.
*The tire is not visible on some TVs. To reach it, you'll need to bounce on top of the vulture first.
+
*The tire is not visible on some TVs. To reach it, you'll need to bounce on top of the vulture first (Gopher Jump is fake, sry).
*Landing on the vulture in the right spot is far easier if you roll through the Gnawty as shown in the video. Don't skip this, or you'll just make everything else harder.
 
 
*An easy method to avoid falling off the tire is to wiggle after you bounce on it (alternate left and right while holding down the jump button).
 
*An easy method to avoid falling off the tire is to wiggle after you bounce on it (alternate left and right while holding down the jump button).
*You can make the ending safer by bouncing up with the tire and just rolling off the platform instead of doing the tire roll.
+
*Bouncing off the tire during the ending section of the stage is faster than rolling off of it for unknown reasons.  
**Bouncing off the tire and rolling off the platform is actually significantly faster than doing the tire roll.
+
*Copy the movement of the optimal tape as best as you can. The optimal way of ending the stage isn't very intuitive, so copying the video will help.
*If you do the tire roll, there's a chance that you can accidentally grab the Expresso token as you're jumping. There's no risk of getting an animal bonus, though, unless you also accidentally grabbed the token in Jungle Hijinxs, as the third one along the route in Poison Pond is very hard to avoid.
 
  
 
===Backup===
 
===Backup===

Revision as of 23:32, 9 September 2020

Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Tree Top Town
Previous level Vulture Culture
Next level Forest Frenzy

Difficulty:

  • Optimal: 1/10
  • No Major Skips: 7.5/10

All Stages

Optimal

Notes:

  • The level warp barrel is high above the screen, accessible only by using a floating tire.
  • The tire is not visible on some TVs. To reach it, you'll need to bounce on top of the vulture first (Gopher Jump is fake, sry).
  • An easy method to avoid falling off the tire is to wiggle after you bounce on it (alternate left and right while holding down the jump button).
  • Bouncing off the tire during the ending section of the stage is faster than rolling off of it for unknown reasons.
  • Copy the movement of the optimal tape as best as you can. The optimal way of ending the stage isn't very intuitive, so copying the video will help.

Backup

Notes:

  • This is a backup in case you lost Diddy on the previous stage.
  • You must get Diddy back in the next stage to perform the Super Jump/SJR.

No Major Skips

Notes:

  • To skip the barrel at :10 be sure to not extendo through the beavers and start your next roll after that as soon as possible
  • The extendo at :16 is tough. Roll through the first 2 beavers while holding Y, then release and roll through the 3rd. Repress Y once you've rolled off the ledge and are directly between the 1st and 2nd barrels, then jump out of your roll once you are directly between the 2nd and 3rd barrels.
  • The barrel shot at :19 is very tight and if you're early you'll be a dead monkey
  • The more krems you can roll through at :37, the faster
  • Do a full roll at :40 to spawn the next series of barrels as fast as possible. You will always make the same cycle in that section, so spawning the first barrel fast is optimal


  • You can lose a lot of times not optimizing the barrels shots. The section beginning at :12 is hard to optimize fully cause you don't see the next barrel coming, but that's where you'll lose lot of time if you're playing too safe. Use visual cues in the background to time all the shots it's really helpful