Difference between revisions of "Kongo Jungle GBC"

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===Any% - DK Route===
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{{Infobox world
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| image =
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| caption =
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| game = Donkey Kong Country GBC
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| world_name = Kongo Jungle GBC
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| previous = None
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| next = [[Monkey Mines GBC]]
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}}
  
*Before visiting each individual level page, be sure to visit the [[DKC GBC Tricks & Movement]] page and the [[DKC GBC Level Notes]] page.
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The Kongs are back on their home turf, powered up and prepared for some massive rolls and big speed boosts.
*The first level in the game is actually pretty complicated to optimize. Pay close attention to [[DKC GBC Tricks & Movement#Dead Rolls and Stamina|stamina]] usage and [[DKC GBC Tricks & Movement#Ledge Extend|ledge extends]]
 
*You cannot run forward at the start of the level, even if you hold B before entering the level you will always get a buffered roll. This roll will end right before the first Gnawty. Optimally you want to walk towards him for a few frames to recover some stamina now, but you can also just buffer the next roll immediately if you want to go for something safer.
 
*At 0:06 you want to roll from the left side of the platform in order to get the roll to ledge extend again under the star barrel.
 
*Positioning the roll at 0:11 from about where the Expresso token is grants another ledge extend. It's also possible to jump up and roll through the Necky above, but it's risky.
 
*Get as close as possible to the Gnawtys at 0:13 and make sure to jump before your roll ends at 0:16.
 
*The trees below the G have a stack of troll bananas which will bounce you off if you try to jump to this platform from above, so it's better to go under it and jump up to it. Rolling off these trees to get the [[DKC GBC Tricks & Movement#Box Boost|box boost]] is faster than falling down and only rolling through the Klump.
 
  
===Any% - Diddy Route===
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=Levels=
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*[[Jungle Hijinxs GBC]]
 
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*[[Ropey Rampage GBC]]
*You can take Diddy here or in Reptile Rumble, both routes are within a second of each other.
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*[[Reptile Rumble GBC]]
*If you choose to take Diddy here, don't swap him in until the end of the level. You need DK to roll through the Klumps due to the [[DKC GBC Tricks & Movement#Krusha Roll|Krusha roll]] phenomenon - Diddy will get bounced back.
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*[[Coral Capers GBC]]
*You can go for [[DKC GBC Tricks & Movement#Switch Glitch|switch glitch]] at the end of the level to try to save half a second, but you probably won't get it most of the time.
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*[[Barrel Cannon Canyon GBC]]
 
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*[[Candy's Challenge 1]]
===87%===
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*[[Very Gnawty's Lair GBC]]
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*Don't take Diddy here - wait until Reptile Rumble.
 
*Rambi is the fastest way to get the bonuses.
 
*After exiting the second bonus, you can swap Rambi out in midair and roll through the Klump. Rambi runs faster in the air than Donkey so don't swap immediately, but do slow down slightly or the Klump will kill you. If you are too far to the left and land on the platform, the barrel will bounce you. Just keeping Rambi here and running forward is fine too, Rambi is only slightly slower on average than DK.
 
*Don't forget the stickerbook at the end of the level.
 

Latest revision as of 05:34, 15 July 2023

World Details
Game Donkey Kong Country GBC
World name Kongo Jungle GBC
Previous world None
Next world Monkey Mines GBC

The Kongs are back on their home turf, powered up and prepared for some massive rolls and big speed boosts.

Levels