Miscellaneous
Contents
World Record History
Donkey Kong Country
- Note that there have been many TWRs.
Superjumproll Era
- Started as Superjumproll was discovered, and applied to Forest Frenzy, Rope Bridge Rumble, Oil Drum Alley, Elevator Antics, and Misty Mine.
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 31:56 | 0:27 | SNES-U 1.0 | Dec. 24, 2018 | 3s | - | |
Fathlo | 31:59 | 0:27 | SNES-U 1.1 | Nov. 6, 2018 | 11s | 48 Days | |
Fathlo | 32:10 | 0:27 | SNES-U 1.1 | Oct 4, 2018 | 2s | 33 Days | |
V0oid | 32:12 | 0:27 | SNES-U 1.0 | Aug. 11, 2018 | 1s | 54 Days | |
Eazinn | 32:13 | 0:27 | SNES-U 1.0 | Jul. 15, 2018 | 2s | 27 Days | |
Fathlo | 32:15 | 0:27 | SNES-U 1.1 | Apr. 23, 2018 | 4s | 83 Days | |
Pichi | 32:19 | 0:27 | SNES-U 1.1 | May 29, 2017 | 14s | 329 Days | |
Eazinn | 32:33.0 | 0:27 | SNES-U 1.0 | May 25, 2017 | 0.6s | 4 Days | |
Eazinn | 32:33.6 | 0:27 | SNES-U 1.0 | Nov. 19, 2016 | 7s | 187 Days | |
Eazinn | 32:40 | 0:27 | SNES-U 1.0 | Mar. 20, 2016 | 7s | 244 Days | |
Eazinn | 32:47 | 0:28 | SNES-U 1.0 | Mar. 10, 2016 | 12s | 10 Days |
Pre Superjumprolls
- Started as Mapwarp was unbanned from the category, and a Superjump was found for Forest Frenzy.
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Eazinn | 32:59 | 0:28 | SNES-U 1.0 | Oct. 1, 2015 | 22s | 161 Days | |
Eazinn | 33:21 | 0:28 | SNES-U 1.0 | Sept. 28, 2015 | 2s | 3 Days | |
Garrison | 33:23 | 0:28 | SNES-U 1.0 | Oct. 22, 2014 | 13s | 341 Days | |
Garrison | 33:36 | 0:28 | SNES-U 1.0 | Aug. 20, 2014 | 2s | 63 Days | |
Garrison | 33:38 | 0:28 | SNES-U 1.0 | Aug. 17, 2014 | 2s | 3 Days | |
Garrison | 33:40 | ?:?? | SNES-U 1.0 | Aug. 14, 2014 | 14s | 3 Days | |
Garrison | 33:54 | 0:29 | SNES-U 1.0 | Feb. 7, 2014 | 19s | 188 Days |
34:13 Era
- Started as split timings changed from J to U.
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Reflected | 34:13 | ?? | VC-U 1.0 | Oct. 8, 2013 | 21s | 122 Days | |
Garrison | 34:34 | 0:30 | SNES-U 1.0 | Jun. 19, 2013 | 17s | 111 Days | |
Pichi | 34:51 | 0:30 | SNES-U 1.1 | Jun. 11, 2013 | 9s | 8 Days | |
Pichi | 35:00 | 0:30 | SNES-U 1.1 | May 14, 2013 | 8s | 28 Days | |
Pichi | 35:08 | 0:30 | SNES-U 1.1 | Mar. 26, 2013 | 14s | 49 Days | |
Pichi | 35:22 | 0:30 | SNES-U 1.1 | Feb. 12, 2013 | 5s | 42 Days | |
Klosty | 35:27 | 0:30 | VC-U 1.0 | Jan. 27, 2013 | 41s | 16 Days | |
Klosty | 36:08 | 0:31 | VC-U 1.0 | Jan. 25, 2013 | 3s | 2 Days | Was technically never WR, as it is simply a product of switching from J to U split timings. |
tjp7154 | 36:11 | 0:31 | SNES-U 1.0 | Nov. 23, 2012 | 16s | 63 Days | Was technically never WR, as it is simply a product of switching from J to U split timings. |
J Timing Era
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
tjp7154 | ~36:01 | 0:31 | SNES-U 1.0 | May 9, 2012 | 15s | 198 Days | 36:27 J Timing/This run was obsoleted after switching from J to U split timings, even though it remained the fastest run until Klosty's 35:27 |
Silent Wolf | ~36:16 | 0:31 | SNES-U | Apr. 15, 2012 | 32s | 24 Days | 36:42 J Timing |
tjp7154 | ~36:48 | 0:31 | SNES-U 1.0 | Mar. 4, 2012 | 23s | 42 Days | 37:14 J Timing |
tjp7154 | ~37:11 | 0:31 | SNES-U 1.0 | Apr. 26, 2011 | ?? | 311 Days |
Donkey Kong Country 2
- Extra info can be found here.
Arctic Zip Era
- Started as Arctic Zip was discovered.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 38:18 | 38:37 | SNES-U | Jun. 9, 2020 | 1s | - | |
V0oid | 38:19 | 38:38 | SNES-U | May 8, 2020 | 4s | 32 Days | |
V0oid | 38:23 | 38:42 | SNES-U | May 8, 2020 | 5s | ~55 Minutes |
Castler Era
- Started as the Castle Crush Wrong Warp was discovered.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 38:28 | 38:47 | SNES-U | Dec. 7, 2018 | 3s | 518 Days | |
V0oid | 38:31 | 38:50 | SNES-U | Nov. 26, 2018 | 1s | 11 Days | |
crypton | 38:32 | 38:51 | SNES-J | Sept. 15, 2018 | 1s | 72 Days | |
crypton | 38:33 | 38:52 | SNES-J | Sept. 11, 2018 | 4s | 4 Days | |
crypton | 38:37.5 | 38:56 | SNES-J | Sept. 10, 2018 | ~.2s | 1 Day | |
V0oid | 38:37.7 | 38:56 | SNES-U | May 22, 2018 | 26s | 111 Days | |
stew_ | 39:03.7 | 39:22 | SNES-U | May 22, 2018 | ~.2s | ~5 Hours | |
V0oid | 39:03.9 | 39:22 | SNES-U | May 20, 2018 | 1s | 2 Days | |
Kanis | 39:04 | 39:23 | SNES-U | May 20, 2018 | 4s | ~45 Minutes | |
Kanis | 39:08 | 39:27 | SNES-U | May 20, 2018 | 32s | ~19 Hours |
Krackwarp Era
- Started as the Krockhead Klamber Wrong Warp was discovered.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 39:40 | 39:59 | SNES-U | May 4, 2018 | 6s | 16 Days | |
mdr_lz | 39:46 | 40:05 | SNES-J | Apr. 15, 2018 | 3s | 19 Days | |
V0oid | 39:49 | 40:08 | SNES-U | Apr. 7, 2017 | 10s | 373 Days | |
V0oid | 39:59 | 40:18 | SNES-U | Mar. 15, 2017 | 7s | 23 Days | |
V0oid | 40:06 | 40:25 | SNES-U | Mar. 13, 2017 | 11s | 2 Days |
Brambler Era
- Started as the Bramble Scramble Wrong Warp was discovered.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 40:17 | 40:36 | SNES-U | Dec. 26, 2016 | 7s | 77 Days | |
V0oid | 40:24 | 40:43 | SNES-U | Apr. 16, 2016 | 11s | 254 Days | |
V0oid | 40:35 | 40:54 | SNES-U | Jun. 29, 2015 | 2s | 292 Days | |
Claude | 40:37 | 40:56 | SNES-J | Dec. 4, 2014 | 2s | 207 Days | |
Reflected | 40:39 | 40:58 | VC-J | Sept. 20, 2014 | 6s | 75 Days | |
Claude | 40:45 | 41:04 | SNES-U | Aug. 18, 2014 | 4s | 33 Days | |
Reflected | 40:49 | 41:08 | VC-J | Jul. 30, 2014 | 2s | 19 Days | |
Claude | 40:51 | 41:10 | SNES-U | Jul. 7, 2014 | 8s | 23 Days | |
Reflected | 40:59 | 41:18 | VC-J | Jul. 7, 2014 | 2s | ~9 Hours | |
Claude | 41:01 | 41:20 | SNES-U | Jul. 6, 2014 | 13s | ~13 Hours | |
Reflected | 41:14 | 41:33 | VC-J | Jul. 6, 2014 | 13s | ~16 Hours | |
Claude | 41:27 | 41:46 | SNES-U | Jul. 5, 2014 | 9s | ~4 Hours |
Pre-Brambler
- Started as Reflected took the record from Drum.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Reflected | 41:36 | 41:55 | VC-J | May 31, 2014 | 3s | 35 Days | |
Claude | 41:39 | 41:58 | SNES-J | May 20, 2014 | 2s | 11 Days | |
Claude | 41:41 | 42:00 | SNES-J | May 17, 2014 | - | 3 Days | TWR (~0.35 slower than Ref). |
Reflected | 41:41 | 42:00 | VC-J | May 13, 2014 | 1s | 4 Days | |
Claude | 41:42 | 42:01 | SNES-J | May 3, 2014 | 1s | 10 Days | |
Reflected | 41:43 | 42:02 | VC-J | Jan. 20, 2014 | 11s | 103 Days | |
Reflected | 41:54 | 42:13 | VC-J | Jan. 15, 2014 | 3s | 5 Days | |
Reflected | 41:57 | 42:16 | VC-J | Mar. 25, 2013 | 2s | 296 Days |
Japanese Era
- The record was held exclusively by the Japanese, who also discovered many of the glitches/optimizations and overall shaped the speedrun.
- Click here to see what this era would look like if it were to include Alice's 8 fake world records.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Drum | 41:59 | 42:18 | SNES-J | Jan. 19, 2013 | 4s | 65 Days | |
Riz | 42:03 | 42:22 | VC-J | Aug. 31, 2012 | 5s | 141 Days | |
Riz | 42:08 | 42:27 | VC-J | May 26, 2012 | < 1s | 97 Days | |
Riz | 42:08 | 42:27 | VC-J | Mar. 6, 2012 | 1s | 81 Days | |
Riz | 42:09 | 42:28 | VC-J | Feb. 20, 2012 | 9s | 15 Days | |
Riz | 42:18 | 42:37 | VC-J | Jan. 27, 2012 | - | 24 Days | |
Castella | 42:18 | 42:37 | VC-J | ?? | 9s | ≤ 8 Days | Achieved between Jan. 19-28, 2012. UWR if before Riz's 42:18. |
Riz | 42:27 | 42:46 | VC-J | ?? | 5s | ?? | Achieved after Oct. 19, 2011. |
Riz | 42:32 | 42:51 | VC-J | ?? | 2s | ?? | Achieved between Oct. 7-19, 2011. |
Shuton | 42:34 | 42:53 | VC-J | Sept. 23, 2011 | 3s | 14-26 Days | |
Shuton | 42:37 | 42:56 | VC-J | Aug. 21, 2011 | 14s | 33 Days | |
Shuton | 42:51 | 43:10 | VC-J | Aug. 19, 2011 | 11s | 2 Days | |
Shuton | 43:02 | 43:21 | VC-J | Mar. 29, 2011 | 16s | 143 Days | |
Kyoro-TM | 43:18 | 43:37 | SNES-J | Mar. 10, 2011 | 5s | 19 Days | |
Kyoro-TM | 43:23 | 43:42 | SNES-J | Mar. 4, 2011 | 18s | 6 Days | |
Kyoro-TM | 43:41 | 44:00 | SNES-J | Feb. 25, 2011 | 11s | 7 Days | |
Shuton | 43:52 | 44:11 | VC-J | Feb. 13, 2011 | - | 12 Days | |
Kyoro-TM | 43:52 | 44:11 | SNES-J | Feb. 7, 2011 | 19s | 6 Days | |
Shuton | 44:11 | 44:30 | VC-J | Feb. 5, 2011 | 7s | 2 Days | |
Fis | 44:18 | 44:37 | SNES-J | Jan. 1, 2011 | 50s | 35 Days | Hot-Head Hop & Mudhole Marsh Wrong Warps were discovered. |
Fis | 45:08 | 45:27 | SNES-J | Oct. 5, 2010 | 72s | 88 Days | Slime Climb & Chain Link Chamber Wrong Warps were discovered. |
Fis | 46:20 | 46:39 | SNES-J | May 11, 2010 | 39s | 147 Days | |
Fis | 46:59 | 47:18 | Emu | Apr. 10, 2010 | 142s | 31 Days | Castle Crush Skip was discovered. |
Fis | 49:21 | 49:40 | Emu | Jan. 1, 2010 | 25s | 99 Days | |
Fis | 49:46 | 50:05 | Emu | Dec. 19, 2009 | 68s | 13 Days | |
Fis | 50:54 | 51:13 | Emu | Nov. 20, 2009 | 61s | 29 Days | |
Fis | 51:55 | 52:14 | Emu | Oct. 11, 2009 | 144s | 40 Days | |
Fis | 54:19 | 54:38 | Emu | Sept. 30, 2009 | 52s | 11 Days | Not a WR, but Fis used RTA timing instead of IGT. |
Fis | 55:11 | 55:30 | Emu | Sept. 23, 2009 | - | 7 Days | Not a WR, but Fis used RTA timing instead of IGT. |
Speed Demos Archive Era
- People were messing around with the speedrun. Times were posted in SDA forum threads.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Essentia | ?? | ?? | SNES-U | Oct. 17, 2007 | 480s | 707 or 725 Days | 0:48 IGT. Probably a low 54 or high 53 NA timing. |
Essentia | ?? | ?? | SNES-U | Sept. 21, 2007 | 120s | 26 Days | 0:56 IGT. |
Essentia | ?? | ?? | SNES-U | Sept. 9, 2007 | - | 12 Days | 0:58 IGT. |
Donkey Kong Country 3
- Sources can be found here.
Current Era
- Started as Leftover took the record from Sui.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Leftover | 46:21 | 46:32 | SNES-J | Feb 12, 2020 | 9s | - |
Sui Era
- Started as Sui took the record from Anonymous.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Sui | 46:30 | 46:41 | SNES-J | Oct. 19, 2017 | 15s | 846 Days | |
Sui | 46:45 | 46:56 | SNES-J | Sept. 23, 2017 | 9s | 26 Days | |
Sui | 46:54 | 47:05 | SNES-J | Aug. 3, 2017 | 9s | 51 Days | |
Sui | 47:03 | 47:14 | SNES-J | Jul. 20, 2017 | 3s | 14 Days | |
Sui | 47:06 | 47:16 | SNES-J | Jul. 20, 2017 | 4s | < 1 Day | |
Sui | 47:10 | 47:21 | SNES-J | Jun. 17, 2017 | 2s | 33 Days | |
Sui | 47:12 | 47:23 | SNES-J | Jun. 3, 2017 | 12s | 14 Days | |
Sui | 47:24 | 47:34 | SNES-J | May 30, 2017 | 5s | 4 Days | |
Sui | 47:29 | 47:40 | SNES-J | Feb. 14, 2017 | 1s | 105 Days | |
Sui | 47:30 | 47:40 | VC-J | Dec. 14, 2016 | 22s | 62 Days | |
Sui | 47:52 | 48:02 | VC-J | Dec. 11, 2016 | 3s | 3 Days | |
Sui | 47:55 | 48:05 | VC-J | Sept. 3, 2016 | 5s | 99 Days | |
Sui | 48:00 | 48:10 | VC-J | Aug. 31, 2016 | 2s | 3 Days |
Modern Era
- Started as Morks took the record from Riz.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Anonymous | 48:02 | 48:12 | SNES-J | Jul. 26, 2016 | 10s | 36 Days | |
Anonymous | 48:12 | 48:22 | SNES-J | Jul. 18, 2016 | 11s | 8 Days | |
Anonymous | 48:23 | 48:34 | SNES-J | Jul. 13, 2016 | 3s | 5 Days | Bleak Skip was applied to the run. |
Anonymous | 48:26 | 48:36 | SNES-U | May 2, 2016 | 5s | 72 Days | |
Anonymous | 48:31 | 48:41 | SNES-U | Apr. 19, 2016 | 4s | 13 Days | |
Anonymous | 48:35 | 48:46 | SNES-U | Apr. 14, 2016 | 3s | 5 Days | A consistent Kaos One Cycle setup was discovered. |
Djeez | 48:38 | 48:49 | SNES-U | Apr. 6, 2016 | 10s | 8 Days | |
Djeez | ~48:48 | ~48:58 | SNES-U | Apr. 3, 2016 | ~11s | 3 Days | 48:48 is a rough estimate. More info: https://pastebin.com/yntMkG3a |
Anonymous | 48:59 | 49:09 | SNES-U | Mar. 29, 2016 | 4s | 5 Days | |
Anonymous | 49:03.3 | 49:13.8 | SNES-U | Mar. 25, 2016 | ~.5s | 4 Days | |
Djeez | 49:03.8 | 49:14.3 | SNES-U | Mar. 25, 2016 | 8s | < 1 Day | Djeez switched to U, as he timed it to be 4.5s-6.5s faster than J. |
Anonymous | 49:11 | 49:22 | SNES-J | Feb. 22, 2016 | 15s | 32 Days | |
Anonymous | 49:26 | 49:36 | SNES-J | Aug. 12, 2015 | 4s | 194 Days | |
Kazunoko | 49:30 | 49:40 | VC-J | Jan. 30, 2015 | 15s | 194 Days | Achieved with J Timing. |
Drum | 49:45 | 49:55 | VC-J | Jan. 24, 2015 | - | 6 Days | Achieved with J Timing. |
Morks | 49:45 | 49:55 | VC-U | Oct. 22, 2013 | 1s | 459 Days |
Japanese Era
- The Japanese community were basically the only ones playing the game. They shaped the run.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Riz | 49:46 | 49:56 | VC-J | Sept. 6, 2012 | 13s | 411 Days | |
Kazunoko | 49:59 | 50:09 | ?? | Aug 7, 2012 | 14s | 30 Days | |
Kazunoko | 50:13 | 50:23 | ?? | ?? | 6s | 60-192 Days | Achieved between 28/01/12 - 08/06/12. |
Kazunoko | 50:19 | 50:29 | ?? | ?? | 10s | ?? | Achieved between 22/10/11 - 29/12/11. Kazu either continued playing on Emu, or switched to VC. |
Kazunoko | 50:29 | 50:39 | Emu | Aug. 6, 2011 | 28s | 77-145 Days | |
Kazunoko | 50:57 | 51:07 | Emu | Jul. 18, 2011 | 21s | 19 Days | |
Hotarubi | 51:18 | 51:28 | Emu | Apr. 22, 2010 | 17s | 452 Days | Achieved with NA timing. |
Hotarubi | 51:35 | 51:45 | Emu | Apr. 21, 2010 | 23s | 1 Day | Achieved with NA timing. |
Hotarubi | 51:58 | 52:08 | Emu | Apr. 20, 2010 | 1s | 1 Day | Achieved with NA timing. |
Hotarubi | 51:59 | 52:09 | SNES-J | Apr. 16, 2010 | 281s | 4 Days | |
Fis | 56:40 | 56:50 | Emu | Jan. 13, 2010 | 57s | 93 Days | Played on Hard Mode. |
Fis | 57:37 | 57:47 | Emu | May 8, 2009 | 211s | 250 Days | |
Hotarubi | 1:01:08 | 1:01:18 | Emu | Nov. 17, 2008 | - | 172 Days | Achieved with NA timing. |
Speed Demos Archive Era
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
DLH112 | ?? | ?? | ?? | Nov. 7, 2006 | 120s | 741 Days | 0:59 IGT. |
DLH112 | ?? | ?? | ?? | Nov. 4, 2006 | 240s | 3 Days | 1:01 IGT. |
DLH112 | ?? | ?? | ?? | Nov. 4, 2006 | 180s | < 1 Day | 1:05 IGT. |
DLH112 | ?? | ?? | ?? | Oct. 21, 2006 | 1500s | 14 Days | 1:08 IGT. |
DLH112 | ?? | ?? | ?? | Oct. 21, 2005 | - | < 1 Day | 1:33 IGT. |
IL Charts/Nico Communities
- Riz's Nico Page
- Riz's Nico IL Tutorials
- Japanese Leaderboards
- IL Chart (OLD)
- IL Leaderboads (Current)
- Riz & Castella links
TAS videos
SNES Game Saver
DKC1 & 2 need a special code to make savestates work on the NakiTek Game Saver. After booting, press select on the "GAME SAVER" screen and enter the code 20000 in the first slot. The Game Saver does not work with DKC3.
Downloads
Roms
- Donkey Kong Country (U) v1.0
- Donkey Kong Country 2 (U) v1.0
- Donkey Kong Country 2 (U) v1.1
- Super Donkey Kong 2 (J) v1.0
- Super Donkey Kong 2 (J) v1.1
- Donkey Kong Country 3 (U)
- Donkey Kong Country 3 (J)
WADs
- Donkey Kong Country (U) v1.0 (hacked WAD)
- Donkey Kong Country (U) v1.2 (Original VC version)
- Super Donkey Kong Country (J)
- Donkey Kong Country 2 (U) v1.1
- Super Donkey Kong 2 (J) v1.1 (Currently region-locked, use FreeTheWads to unlock)
- Donkey Kong Country 3 (U)
- Super Donkey Kong 3 (J)
SD2SNES files
Savestate_fixes.yml and savestate_inputs.yml for the SD2SNES/FXPAK PRO version of the savestate firmware (includes all of the lui's timer hacks and different version of all the DKC games). Savestate inputs are: XR for making a savestate and XL for loading a savestate. These can be customized in the savestate_inputs.yml file.
If you want to add other games not supported like romhacks or practice hacks just open both documents in a text editor(notePad) and copy one of the donkey lines, then replace the 4 letter/number code with the checksum of your romhack.
The checksum can be obtained by downloading programs like "IpsandSum" from romhacking.net, for any questions just ask in the discord.
Practice Hack with Timer
Made by Lui. These are modified versions of the vanilla and practice hack roms to include an IL timer in the level.
There is a separate tab on the IL leaderboards for levels with this included.
Practice Hacks
Practice Hack made by Total. These work as alternatives for a gamesaver if you use a flashcart. The 102% and 103% save files were made by TheSabin.
Note : If you use the Save State function on the Practice Hack, your 102/103 Save will be lost (Issue with the 0.10 hack itself). To prevent that, you can slide the switch on the side of your SD Card to the bottom position. This will prevent any data to be written on the card and the Save State function will still work, keeping your save file intact. An alternative way to prevent this is to flag the .srm file in the "sd2snes/saves" folder with the "Read-only" attribute in Windows.
- DKC2 102% Completed Save File for Practice Hack (v0.10)
- DKC3 103% Completed Save File for Practice Hack (v0.10)
This is a Mashing Practice Rom made by Myself086 (Myself086#6680 on Discord). You can use any button. You can see hits and misses count. Counts reset if you didn't hit any button in the last 16 frames. Miss count is the amount of frames you didn't hit any button between first and last input. Holding a button doesn't count. Pressing 2 or more buttons on the same frame only counts for 1 hit.
This is emptysys Practice Rom that has changed several stages in order to practice Kong Movement, note that not all stages have been changed. Wad was injected by kalarse so you can use on a softmodded Wii.
Leaderboard Edit Tutorial
DKC2 Reference Documents
ILs In Top Runs is a document that pulls the IL times from 4 runs of "39 quality".
Estimated IW Times Chart is a document that uses the best golds (at the time of its creation) and estimates, based on % of the run, what kind of world times you should shoot for to achieve a given goal time.