Search results

Jump to: navigation, search
  • {{Infobox level .... If you take damage after the midpoint, you have to go back to a previous level to get your buddy back.
    3 KB (549 words) - 12:14, 6 August 2023
  • {{Infobox level *In the first half of the level, every barrel except the one at 0:17 can be fired immediately. You generall
    3 KB (647 words) - 19:13, 30 July 2023
  • {{Infobox level Learning the timings in this level can be hard because of how slow the barrel cannons are, you really need to
    4 KB (767 words) - 19:21, 23 July 2023
  • {{Infobox level *There are a couple intentional dead rolls at the start of the level, these don't lose any time since you need to wait for the ropes anyways.
    4 KB (715 words) - 04:24, 16 September 2023
  • {{Infobox level
    418 bytes (58 words) - 12:17, 6 August 2023
  • {{Infobox level Lots of long, empty platforms turn this level into a roll puzzle where the goal is to extend rolls as long as possible. F
    4 KB (760 words) - 23:21, 7 August 2023
  • {{Infobox level *DK saves a bit over a second in this level by being able to stomp the Klumps and Armys, so it's worth switching to him
    993 bytes (169 words) - 23:35, 7 August 2023
  • {{Infobox level ...hile the main Kong is still out of bounds. This may result in touching the level exit immediately upon swapping.
    2 KB (382 words) - 08:18, 26 August 2023
  • {{Infobox level
    1 KB (225 words) - 08:18, 26 August 2023
  • {{Infobox level
    563 bytes (75 words) - 15:14, 19 August 2023
  • {{Infobox level ...sy flying level, this is actually a very technical rolling and ice sliding level.
    5 KB (960 words) - 20:30, 30 July 2023
  • {{Infobox level ...nd relative simplicity of underwater Kong movement, make this boring water level practically an autoscroller. Perhaps a much needed break during such a fast
    2 KB (363 words) - 20:50, 30 July 2023
  • {{Infobox level
    656 bytes (104 words) - 23:57, 3 October 2023
  • *This will not work for each level afterwards, though. Only the first entrances of worlds The Kongs will automatically move to the next level unless there is a Wrinkly or Funky space. If there is, the direction will n
    5 KB (797 words) - 01:29, 26 January 2024
  • This will not work for each level afterwards, though. Only the first selection. Coaster Speed will vary depending on the level.
    4 KB (558 words) - 17:52, 28 September 2023
  • ...amage or death. It's usually easy to maintain RSP for the remainder of the level, so you typically only have to slow roll once. ...arrel again (it's actually used twice in Deck Trek, since dying out of the level the second time is faster than completing it, which is not required in this
    13 KB (2,270 words) - 19:31, 7 November 2023
  • {{Infobox level
    630 bytes (98 words) - 23:30, 3 October 2023
  • {{Infobox level
    885 bytes (146 words) - 04:28, 4 October 2023
  • {{Infobox level
    776 bytes (122 words) - 04:27, 4 October 2023
  • {{Infobox level
    586 bytes (88 words) - 01:07, 4 October 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)