DKC Tricks

From DKC Speedruns
Revision as of 22:29, 24 December 2012 by Reflected (talk) (Created page with "GENERIC TEMPLATE == Damage Boosting == Damage Boosting is an important part of speedrunning DKC2 as it allows you to skip various sections of many different levels. ====Kong ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

GENERIC TEMPLATE

Damage Boosting

Damage Boosting is an important part of speedrunning DKC2 as it allows you to skip various sections of many different levels.

Kong Damage Boost

Whenever you have two Kongs out and one of them is hit, the next Kong will instantly jump no matter what once you gain control. We can utilize this jump to skip sections in many levels.

Animal Damage Boost

Similar to the Kong Damage Boost, we can also utilize damage from animals to either skip sections or go faster through other parts of the game. The main difference between Animal Damage Boosting and Kong Damage Boosting is that once your animal has taken damage, it is up to the player time the jump by pressing B. The animal will not instantly jump without any inputs once the player has regained control. This can be challenging for new players as timing the damage boost jumps in Web Woods can be difficult. It is also worth noting that the timing to jump for some animals is more lenient than others. For example, Damage Boost jumping with Rattly is much easier than Squitter as the timing window to press B after receiving damage with Squitter is much tighter than with Rattly.

Reference: