Difference between revisions of "Miscellaneous"
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*[https://github.com/SBDWolf/DKC3-BleakSkip-Boomer2Skip-PracticeHack/releases Download] | *[https://github.com/SBDWolf/DKC3-BleakSkip-Boomer2Skip-PracticeHack/releases Download] | ||
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===DKL3 Timer Hack=== | ===DKL3 Timer Hack=== |
Revision as of 22:04, 27 June 2024
Contents
World Record History
Donkey Kong Country
- Note that there have been many TWRs.
Superjumproll Era
- Started as Superjumproll was discovered, and applied to Forest Frenzy, Rope Bridge Rumble, Oil Drum Alley, Elevator Antics, and Misty Mine.
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 31:56 | 0:27 | SNES-U 1.0 | Dec. 24, 2018 | 3s | - | |
Fathlo | 31:59 | 0:27 | SNES-U 1.1 | Nov. 6, 2018 | 11s | 48 Days | |
Fathlo | 32:10 | 0:27 | SNES-U 1.1 | Oct 4, 2018 | 2s | 33 Days | |
V0oid | 32:12 | 0:27 | SNES-U 1.0 | Aug. 11, 2018 | 1s | 54 Days | |
Eazinn | 32:13 | 0:27 | SNES-U 1.0 | Jul. 15, 2018 | 2s | 27 Days | |
Fathlo | 32:15 | 0:27 | SNES-U 1.1 | Apr. 23, 2018 | 4s | 83 Days | |
Pichi | 32:19 | 0:27 | SNES-U 1.1 | May 29, 2017 | 14s | 329 Days | |
Eazinn | 32:33.0 | 0:27 | SNES-U 1.0 | May 25, 2017 | 0.6s | 4 Days | |
Eazinn | 32:33.6 | 0:27 | SNES-U 1.0 | Nov. 19, 2016 | 7s | 187 Days | |
Eazinn | 32:40 | 0:27 | SNES-U 1.0 | Mar. 20, 2016 | 7s | 244 Days | |
Eazinn | 32:47 | 0:28 | SNES-U 1.0 | Mar. 10, 2016 | 12s | 10 Days |
Pre Superjumprolls
- Started as Mapwarp was unbanned from the category, and a Superjump was found for Forest Frenzy.
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Eazinn | 32:59 | 0:28 | SNES-U 1.0 | Oct. 1, 2015 | 22s | 161 Days | |
Eazinn | 33:21 | 0:28 | SNES-U 1.0 | Sept. 28, 2015 | 2s | 3 Days | |
Garrison | 33:23 | 0:28 | SNES-U 1.0 | Oct. 22, 2014 | 13s | 341 Days | |
Garrison | 33:36 | 0:28 | SNES-U 1.0 | Aug. 20, 2014 | 2s | 63 Days | |
Garrison | 33:38 | 0:28 | SNES-U 1.0 | Aug. 17, 2014 | 2s | 3 Days | |
Garrison | 33:40 | ?:?? | SNES-U 1.0 | Aug. 14, 2014 | 14s | 3 Days | |
Garrison | 33:54 | 0:29 | SNES-U 1.0 | Feb. 7, 2014 | 19s | 188 Days |
34:13 Era
- Started as split timings changed from J to U.
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Reflected | 34:13 | ?? | VC-U 1.0 | Oct. 8, 2013 | 21s | 122 Days | |
Garrison | 34:34 | 0:30 | SNES-U 1.0 | Jun. 19, 2013 | 17s | 111 Days | |
Pichi | 34:51 | 0:30 | SNES-U 1.1 | Jun. 11, 2013 | 9s | 8 Days | |
Pichi | 35:00 | 0:30 | SNES-U 1.1 | May 14, 2013 | 8s | 28 Days | |
Pichi | 35:08 | 0:30 | SNES-U 1.1 | Mar. 26, 2013 | 14s | 49 Days | |
Pichi | 35:22 | 0:30 | SNES-U 1.1 | Feb. 12, 2013 | 5s | 42 Days | |
Klosty | 35:27 | 0:30 | VC-U 1.0 | Jan. 27, 2013 | 41s | 16 Days | |
Klosty | 36:08 | 0:31 | VC-U 1.0 | Jan. 25, 2013 | 3s | 2 Days | Was technically never WR, as it is simply a product of switching from J to U split timings. |
tjp7154 | 36:11 | 0:31 | SNES-U 1.0 | Nov. 23, 2012 | 16s | 63 Days | Was technically never WR, as it is simply a product of switching from J to U split timings. |
J Timing Era
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
tjp7154 | ~36:01 | 0:31 | SNES-U 1.0 | May 9, 2012 | 15s | 198 Days | 36:27 J Timing/This run was obsoleted after switching from J to U split timings, even though it remained the fastest run until Klosty's 35:27 |
Silent Wolf | ~36:16 | 0:31 | SNES-U | Apr. 15, 2012 | 32s | 24 Days | 36:42 J Timing |
tjp7154 | ~36:48 | 0:31 | SNES-U 1.0 | Mar. 4, 2012 | 23s | 42 Days | 37:14 J Timing |
tjp7154 | ~37:11 | 0:31 | SNES-U 1.0 | Apr. 26, 2011 | ?? | 311 Days |
Donkey Kong Country 2
- Extra info can be found here.
Arctic Zip Era
- Started as Arctic Zip was discovered.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 38:13 | 38:32 | SNES-U | Dec. 23, 2021 | 1s | - | |
SBDWolf | 38:14 | 38:33 | SNES-J | Dec. 24, 2020 | 4s | 364 days | |
V0oid | 38:18 | 38:37 | SNES-U | Jun. 9, 2020 | 1s | 198 Days | |
V0oid | 38:19 | 38:38 | SNES-U | May 8, 2020 | 4s | 32 Days | |
V0oid | 38:23 | 38:42 | SNES-U | May 8, 2020 | 5s | ~55 Minutes |
Castler Era
- Started as the Castle Crush Wrong Warp was discovered.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 38:28 | 38:47 | SNES-U | Dec. 7, 2018 | 3s | 518 Days | |
V0oid | 38:31 | 38:50 | SNES-U | Nov. 26, 2018 | 1s | 11 Days | |
crypton | 38:32 | 38:51 | SNES-J | Sept. 15, 2018 | 1s | 72 Days | |
crypton | 38:33 | 38:52 | SNES-J | Sept. 11, 2018 | 4s | 4 Days | |
crypton | 38:37.5 | 38:56 | SNES-J | Sept. 10, 2018 | ~.2s | 1 Day | |
V0oid | 38:37.7 | 38:56 | SNES-U | May 22, 2018 | 26s | 111 Days | |
stew_ | 39:03.7 | 39:22 | SNES-U | May 22, 2018 | ~.2s | ~5 Hours | |
V0oid | 39:03.9 | 39:22 | SNES-U | May 20, 2018 | 1s | 2 Days | |
Kanis | 39:04 | 39:23 | SNES-U | May 20, 2018 | 4s | ~45 Minutes | |
Kanis | 39:08 | 39:27 | SNES-U | May 20, 2018 | 32s | ~19 Hours |
Krackwarp Era
- Started as the Krockhead Klamber Wrong Warp was discovered.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 39:40 | 39:59 | SNES-U | May 4, 2018 | 6s | 16 Days | |
mdr_lz | 39:46 | 40:05 | SNES-J | Apr. 15, 2018 | 3s | 19 Days | |
V0oid | 39:49 | 40:08 | SNES-U | Apr. 7, 2017 | 10s | 373 Days | |
V0oid | 39:59 | 40:18 | SNES-U | Mar. 15, 2017 | 7s | 23 Days | |
V0oid | 40:06 | 40:25 | SNES-U | Mar. 13, 2017 | 11s | 2 Days |
Brambler Era
- Started as the Bramble Scramble Wrong Warp was discovered.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 40:17 | 40:36 | SNES-U | Dec. 26, 2016 | 7s | 77 Days | |
V0oid | 40:24 | 40:43 | SNES-U | Apr. 16, 2016 | 11s | 254 Days | |
V0oid | 40:35 | 40:54 | SNES-U | Jun. 29, 2015 | 2s | 292 Days | |
Claude | 40:37 | 40:56 | SNES-J | Dec. 4, 2014 | 2s | 207 Days | |
Reflected | 40:39 | 40:58 | VC-J | Sept. 20, 2014 | 6s | 75 Days | |
Claude | 40:45 | 41:04 | SNES-U | Aug. 18, 2014 | 4s | 33 Days | |
Reflected | 40:49 | 41:08 | VC-J | Jul. 30, 2014 | 2s | 19 Days | |
Claude | 40:51 | 41:10 | SNES-U | Jul. 7, 2014 | 8s | 23 Days | |
Reflected | 40:59 | 41:18 | VC-J | Jul. 7, 2014 | 2s | ~9 Hours | |
Claude | 41:01 | 41:20 | SNES-U | Jul. 6, 2014 | 13s | ~13 Hours | |
Reflected | 41:14 | 41:33 | VC-J | Jul. 6, 2014 | 13s | ~16 Hours | |
Claude | 41:27 | 41:46 | SNES-U | Jul. 5, 2014 | 9s | ~4 Hours |
Pre-Brambler
- Started as Reflected took the record from Drum.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Reflected | 41:36 | 41:55 | VC-J | May 31, 2014 | 3s | 35 Days | |
Claude | 41:39 | 41:58 | SNES-J | May 20, 2014 | 2s | 11 Days | |
Claude | 41:41 | 42:00 | SNES-J | May 17, 2014 | - | 3 Days | TWR (~0.35 slower than Ref). |
Reflected | 41:41 | 42:00 | VC-J | May 13, 2014 | 1s | 4 Days | |
Claude | 41:42 | 42:01 | SNES-J | May 3, 2014 | 1s | 10 Days | |
Reflected | 41:43 | 42:02 | VC-J | Jan. 20, 2014 | 11s | 103 Days | |
Reflected | 41:54 | 42:13 | VC-J | Jan. 15, 2014 | 3s | 5 Days | |
Reflected | 41:57 | 42:16 | VC-J | Mar. 25, 2013 | 2s | 296 Days |
Japanese Era
- The record was held exclusively by the Japanese, who also discovered many of the glitches/optimizations and overall shaped the speedrun.
- Click here to see what this era would look like if it were to include Alice's 8 fake world records.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Drum | 41:59 | 42:18 | SNES-J | Jan. 19, 2013 | 4s | 65 Days | |
Riz | 42:03 | 42:22 | VC-J | Aug. 31, 2012 | 5s | 141 Days | |
Riz | 42:08 | 42:27 | VC-J | May 26, 2012 | < 1s | 97 Days | |
Riz | 42:08 | 42:27 | VC-J | Mar. 6, 2012 | 1s | 81 Days | |
Riz | 42:09 | 42:28 | VC-J | Feb. 20, 2012 | 9s | 15 Days | |
Riz | 42:18 | 42:37 | VC-J | Jan. 27, 2012 | - | 24 Days | |
Castella | 42:18 | 42:37 | VC-J | ?? | 9s | ≤ 8 Days | Achieved between Jan. 19-28, 2012. UWR if before Riz's 42:18. |
Riz | 42:27 | 42:46 | VC-J | ?? | 5s | ?? | Achieved after Oct. 19, 2011. |
Riz | 42:32 | 42:51 | VC-J | ?? | 2s | ?? | Achieved between Oct. 7-19, 2011. |
Shuton | 42:34 | 42:53 | VC-J | Sept. 23, 2011 | 3s | 14-26 Days | |
Shuton | 42:37 | 42:56 | VC-J | Aug. 21, 2011 | 14s | 33 Days | |
Shuton | 42:51 | 43:10 | VC-J | Aug. 19, 2011 | 11s | 2 Days | |
Shuton | 43:02 | 43:21 | VC-J | Mar. 29, 2011 | 16s | 143 Days | |
Kyoro-TM | 43:18 | 43:37 | SNES-J | Mar. 10, 2011 | 5s | 19 Days | |
Kyoro-TM | 43:23 | 43:42 | SNES-J | Mar. 4, 2011 | 18s | 6 Days | |
Kyoro-TM | 43:41 | 44:00 | SNES-J | Feb. 25, 2011 | 11s | 7 Days | |
Shuton | 43:52 | 44:11 | VC-J | Feb. 13, 2011 | - | 12 Days | |
Kyoro-TM | 43:52 | 44:11 | SNES-J | Feb. 7, 2011 | 19s | 6 Days | |
Shuton | 44:11 | 44:30 | VC-J | Feb. 5, 2011 | 7s | 2 Days | |
Fis | 44:18 | 44:37 | SNES-J | Jan. 1, 2011 | 50s | 35 Days | Hot-Head Hop & Mudhole Marsh Wrong Warps were discovered. |
Fis | 45:08 | 45:27 | SNES-J | Oct. 5, 2010 | 72s | 88 Days | Slime Climb & Chain Link Chamber Wrong Warps were discovered. |
Fis | 46:20 | 46:39 | SNES-J | May 11, 2010 | 39s | 147 Days | |
Fis | 46:59 | 47:18 | Emu | Apr. 10, 2010 | 142s | 31 Days | Castle Crush Skip was discovered. |
Fis | 49:21 | 49:40 | Emu | Jan. 1, 2010 | 25s | 99 Days | |
Fis | 49:46 | 50:05 | Emu | Dec. 19, 2009 | 68s | 13 Days | |
Fis | 50:54 | 51:13 | Emu | Nov. 20, 2009 | 61s | 29 Days | |
Fis | 51:55 | 52:14 | Emu | Oct. 11, 2009 | 144s | 40 Days | |
Fis | 54:19 | 54:38 | Emu | Sept. 30, 2009 | 52s | 11 Days | Not a WR, but Fis used RTA timing instead of IGT. |
Fis | 55:11 | 55:30 | Emu | Sept. 23, 2009 | - | 7 Days | Not a WR, but Fis used RTA timing instead of IGT. |
Speed Demos Archive Era
- People were messing around with the speedrun. Times were posted in SDA forum threads.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Essentia | ?? | ?? | SNES-U | Oct. 17, 2007 | 480s | 707 or 725 Days | 0:48 IGT. Probably a low 54 or high 53 NA timing. |
Essentia | ?? | ?? | SNES-U | Sept. 21, 2007 | 120s | 26 Days | 0:56 IGT. |
Essentia | ?? | ?? | SNES-U | Sept. 9, 2007 | - | 12 Days | 0:58 IGT. |
Donkey Kong Country 3
- Sources can be found here.
- All dates are according to PST time
Modern Era
- These are the first WRs to include a new route in W7 and the zip in Barrel Shield Bust-Up (2-1).
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
WazaMadjinn | 45:49 | 45:59 | SNES-J | Oct. 11, 2022 | 10s | 114 Days | |
Shaaf | 45:59 | 46:09 | SNES-J | Feb. 1, 2022 | 2s | 253 Days | |
Bluepen49 | 46:01 | 46:11 | SNES-J | Dec. 25, 2021 | 5s | 39 Days | About one minute of footage missing due to connection issues |
Shaaf | 46:06 | 46:17 | SNES-J | Dec. 7, 2021 | 1s | 18 Days | |
Bluepen49 | 46:07 | 46:17 | SNES-J | Feb. 5, 2021 | 23s | 305 Days |
Bleak Era
- Started when Bleak Skip was applied to the run, bringing runs back to the J version.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Sui | 46:30 | 46:41 | SNES-J | Oct. 19, 2017 | 15s | 846 Days | |
Sui | 46:45 | 46:56 | SNES-J | Sept. 23, 2017 | 9s | 26 Days | |
Sui | 46:54 | 47:05 | SNES-J | Aug. 3, 2017 | 9s | 51 Days | |
Sui | 47:03 | 47:14 | SNES-J | Jul. 20, 2017 | 3s | 14 Days | |
Sui | 47:06 | 47:16 | SNES-J | Jul. 20, 2017 | 4s | < 1 Day | |
Sui | 47:10 | 47:21 | SNES-J | Jun. 17, 2017 | 2s | 33 Days | |
Sui | 47:12 | 47:23 | SNES-J | Jun. 3, 2017 | 12s | 14 Days | |
Sui | 47:24 | 47:34 | SNES-J | May 30, 2017 | 5s | 4 Days | |
Sui | 47:29 | 47:40 | SNES-J | Feb. 14, 2017 | 1s | 105 Days | |
Sui | 47:30 | 47:40 | VC-J | Dec. 14, 2016 | 22s | 62 Days | |
Sui | 47:52 | 48:02 | VC-J | Dec. 11, 2016 | 3s | 3 Days | |
Sui | 47:55 | 48:05 | VC-J | Sept. 3, 2016 | 5s | 99 Days | |
Sui | 48:00 | 48:10 | VC-J | Aug. 31, 2016 | 2s | 3 Days | |
Anonymous | 48:02 | 48:12 | SNES-J | Jul. 26, 2016 | 10s | 36 Days | |
Anonymous | 48:12 | 48:22 | SNES-J | Jul. 18, 2016 | 11s | 8 Days | |
Anonymous | 48:23 | 48:34 | SNES-J | Jul. 13, 2016 | 3s | 5 Days |
U Era
- Started as Morks took the record from Riz. The U version was frequently used for runs and eventually considered to be faster.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Anonymous | 48:26 | 48:36 | SNES-U | May 2, 2016 | 5s | 72 Days | |
Anonymous | 48:31 | 48:41 | SNES-U | Apr. 19, 2016 | 4s | 13 Days | |
Anonymous | 48:35 | 48:46 | SNES-U | Apr. 14, 2016 | 3s | 5 Days | A consistent Kaos One Cycle setup was discovered. |
Djeez | 48:38 | 48:49 | SNES-U | Apr. 6, 2016 | 10s | 8 Days | |
Djeez | ~48:48 | ~48:58 | SNES-U | Apr. 3, 2016 | ~11s | 3 Days | 48:48 is a rough estimate. More info: https://pastebin.com/yntMkG3a |
Anonymous | 48:59 | 49:09 | SNES-U | Mar. 29, 2016 | 4s | 5 Days | |
Anonymous | 49:03.3 | 49:13.8 | SNES-U | Mar. 25, 2016 | ~.5s | 4 Days | |
Djeez | 49:03.8 | 49:14.3 | SNES-U | Mar. 25, 2016 | 8s | < 1 Day | Djeez switched to U, as he timed it to be 4.5s-6.5s faster than J. |
Anonymous | 49:11 | 49:22 | SNES-J | Feb. 22, 2016 | 15s | 32 Days | |
Anonymous | 49:26 | 49:36 | SNES-J | Aug. 12, 2015 | 4s | 194 Days | A 2-1 Jump in 6-5 was discovered. It was executed on the 9th attempt, losing all potential time. |
Kazunoko | 49:30 | 49:40 | VC-J | Jan. 30, 2015 | 15s | 194 Days | Achieved with J Timing. |
Drum | 49:45 | 49:55 | VC-J | Jan. 24, 2015 | - | 6 Days | Achieved with J Timing. |
Morks | 49:45 | 49:55 | VC-U | Oct. 22, 2013 | 1s | 459 Days |
Japanese Era
- The Japanese community were basically the only ones playing the game. They shaped the run.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Riz | 49:46 | 49:56 | VC-J | Sept. 6, 2012 | 13s | 411 Days | |
Kazunoko | 49:59 | 50:09 | ?? | Aug 7, 2012 | 14s | 30 Days | |
Kazunoko | 50:13 | 50:23 | ?? | ?? | 6s | 60-192 Days | Achieved between 28/01/12 - 08/06/12. |
Kazunoko | 50:19 | 50:29 | ?? | ?? | 10s | ?? | Achieved between 22/10/11 - 29/12/11. Kazu either continued playing on Emu, or switched to VC. |
Kazunoko | 50:29 | 50:39 | Emu | Aug. 6, 2011 | 28s | 77-145 Days | |
Kazunoko | 50:57 | 51:07 | Emu | Jul. 18, 2011 | 21s | 19 Days | |
Hotarubi | 51:18 | 51:28 | Emu | Apr. 22, 2010 | 17s | 452 Days | |
Hotarubi | 51:35 | 51:45 | Emu | Apr. 21, 2010 | 23s | 1 Day | |
Hotarubi | 51:58 | 52:08 | Emu | Apr. 20, 2010 | 1s | 1 Day | |
Hotarubi | 51:59 | 52:09 | SNES-J | Apr. 16, 2010 | 281s | 4 Days | |
Fis | 56:40 | 56:50 | Emu | Jan. 13, 2010 | 57s | 93 Days | Played on Hard Mode. |
Fis | 57:37 | 57:47 | Emu | May 8, 2009 | 211s | 250 Days | |
Hotarubi | 1:01:08 | 1:01:18 | Emu | Nov. 17, 2008 | - | 172 Days |
Speed Demos Archive Era
- A few times were posted in an SDA forum thread.
Player | NA Time | J Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
DLH112 | ?? | ?? | ?? | Nov. 7, 2006 | 120s | 741 Days | 0:59 IGT. |
DLH112 | ?? | ?? | ?? | Nov. 4, 2006 | 240s | 3 Days | 1:01 IGT. |
DLH112 | ?? | ?? | ?? | Nov. 4, 2006 | 180s | < 1 Day | 1:05 IGT. |
DLH112 | ?? | ?? | ?? | Oct. 21, 2006 | 1500s | 14 Days | 1:08 IGT. |
DLH112 | ?? | ?? | ?? | Oct. 21, 2006 | - | < 1 Day | 1:33 IGT. It's hard to call this a "WR" when someone probably did better without speedrunning in mind. |
IL Charts/Nico Communities
- Riz's Nico Page
- Riz's Nico IL Tutorials
- Japanese Leaderboards
- IL Chart (OLD)
- IL Leaderboads (Current)
- Riz & Castella links
TAS videos
SNES Game Saver
DKC1 & 2 need a special code to make savestates work on the NakiTek Game Saver. After booting, press select on the "GAME SAVER" screen and enter the code 20000 in the first slot. The Game Saver does not work with DKC3.
Downloads
Roms
- Donkey Kong Country (U) v1.0
- Donkey Kong Country 2 (U) v1.0
- Donkey Kong Country 2 (U) v1.1
- Donkey Kong Country 2 (U) v1.1 (use for patching)
- Super Donkey Kong 2 (J) v1.0
- Super Donkey Kong 2 (J) v1.1
- Donkey Kong Country 3 (U)
- Donkey Kong Country 3 (J v1.1)
GBA Bios
WADs
- Donkey Kong Country (U) v1.0 (hacked WAD)
- Donkey Kong Country (U) v1.2 (Original VC version)
- Super Donkey Kong Country (J)
- Donkey Kong Country 2 (U) v1.1
- Super Donkey Kong 2 (J) v1.1 (Currently region-locked, use FreeTheWads to unlock)
- Donkey Kong Country 3 (U)
- Super Donkey Kong 3 (J)
Lua Scripts
SD2SNES/FXPAK PRO files & Setup
Quick guide on getting savestates to work for donkey roms, practice/timer hacks and the unveiled romhack.
Savestate inputs are: XR for making a savestate and XL for loading a savestate. These can be customized in the savestate_inputs.yml file.
So first you need the unofficial savestate firmware made by furious, you can obtain it from his github here.
- For the pro version you can install the official firmware (1.11.0) from the sd2snes website.
- Scroll down until you see sd2snes_v1.10.3-frs-v12.zip, download this file.
- Extract the file with a program like winrar, 7zip etc, this contains an sd2snes folder.
- Drag this sd2snes folder onto your sd2snes/fxpak pro and replace any files it asks for ( you can backup your sd2snes folder before replacing if you want to, you can always redownload the official firmware from the official site
- Download these 2 files Savestate_fixes.yml and savestate_inputs.yml
- Open up your sd2snes folder you dragged onto your sd2snes/fxpak pro and put these 2 files in there (savestate_fixes.yml / savestate_inputs.yml).
- Press yes when it asks to overwrite existing files.
- Boot up your sd2snes and open the setting menu with X, Enable savestates and Enable In-Game Hook (disable if it doesn't work.)
Congrats, your savestates should now be ready to go! You can download the roms and various practice hacks from this very wiki.
If it's not working you probably have a bad rom so try downloading one from the wiki and if that doesn't work just contact us on the dkc discord.
If you want to add other games not supported like romhack just open both documents in a text editor(notePad) and copy one of the donkey lines, then replace the 4 letter/number code with the checksum of your romhack.
The checksum can be obtained by downloading programs like "IpsandSum" from romhacking.net, for any questions just ask in the discord.
Practice Hack with Timer
Made by Lui. These are modified versions of the vanilla and practice hack roms to include an IL timer in the level.
There is a separate tab on the IL leaderboards for levels with this included.
Practice Hacks
Practice Hack made by Total. These work as alternatives for a gamesaver if you use a flashcart. The 102% and 103% save files were made by TheSabin.
Note : If you use the Save State function on the Practice Hack, your 102/103 Save will be lost (Issue with the 0.10 hack itself). To prevent that, you can slide the switch on the side of your SD Card to the bottom position. This will prevent any data to be written on the card and the Save State function will still work, keeping your save file intact. An alternative way to prevent this is to flag the .srm file in the "sd2snes/saves" folder with the "Read-only" attribute in Windows.
DKC3 Misc. Practice Hacks
Made by SBDWolf on top of Lui's Timer hack.
There's two patches: one to practice Bleak Skip, and one to practice Boomer 2 Skip. The former has to be applied over vJ1.1, while the latter has to be applied over the US version.
The Bleak Skip hack prints a number on top of Bleak's stage. When you press start, it will tell you how many frames you were early or late by (if you're early, the number will only show up once you unpause). The Boomer 2 Skip hack prints a number below Boomer's desk. When you press B, it will tell you how many frames you were early or late by, and also change the Kongs' color accordingly (green for early, purple for late).
Both of these hacks are recommended to be used just for those skips on a savestate. The Boomer 2 Skip hack in particular breaks things in other levels.
DKL3 Timer Hack
Made by SBDWolf. Adds the timer from Time Attack mode on every level and removes Game Overs.
100% completed Save Files
DKC save files are mostly compatible between regions and versions including romhacks (j 1.0 works with u 1.0 for example) ( If one file doesn't work for you try the other. )
- DKC1 101% Completed Save File
- DKC2 102% Completed Save File [ Should be compatible with all versions
- DKC2 Lui Hack J1.1 102% Completed Save File. Rename file to make it work other versions, eg dkc2hack_u1.1.
- DKC3 U 103% Completed Save File
- DKC3 J 103% Completed Save File
This is a Mashing Practice Rom made by Myself086 (Myself086#6680 on Discord). You can use any button. You can see hits and misses count. Counts reset if you didn't hit any button in the last 16 frames. Miss count is the amount of frames you didn't hit any button between first and last input. Holding a button doesn't count. Pressing 2 or more buttons on the same frame only counts for 1 hit.
This is emptysys Practice Rom that has changed several stages in order to practice Kong Movement, note that not all stages have been changed. Wad was injected by kalarse so you can use on a softmodded Wii.
Leaderboard Edit Tutorial
DKC2 Reference Documents
ILs In Top Runs is a document that pulls the IL times from 4 runs of "39 quality".
Estimated IW Times Chart is a document that uses the best golds (at the time of its creation) and estimates, based on % of the run, what kind of world times you should shoot for to achieve a given goal time.