Difference between revisions of "Chimp Caverns 101"

From DKC Speedruns
Jump to: navigation, search
(Tanked Up Trouble)
Line 12: Line 12:
 
{{#ev:youtube|eTmFK3tAWCw|560||https://www.youtube.com/watch?v=eTmFK3tAWCw}}
 
{{#ev:youtube|eTmFK3tAWCw|560||https://www.youtube.com/watch?v=eTmFK3tAWCw}}
 
'''Notes'''
 
'''Notes'''
*Beat the stage first using the All Stages videos above, then re-enter to get the bonus as shown in this video.
+
*Beat the stage first using the [https://dkcspeedruns.com/Tanked_Up_Trouble#All_Stages All Stages videos], then re-enter to get the bonus as shown in this video.
 
*Holding right as you mash buttons after beating the stage the first time will keep you from walking to 6-2 so that you can re-enter the stage immediately.
 
*Holding right as you mash buttons after beating the stage the first time will keep you from walking to 6-2 so that you can re-enter the stage immediately.
 
*The bonus-skip is off-screen, but not as difficult at the one in Snow Barrel Blast. Generally, you want to pause as soon as Diddy goes off the screen (may vary slightly depending on whether your TV has any overscan).
 
*The bonus-skip is off-screen, but not as difficult at the one in Snow Barrel Blast. Generally, you want to pause as soon as Diddy goes off the screen (may vary slightly depending on whether your TV has any overscan).

Revision as of 17:08, 7 November 2019

World Details
Game Donkey Kong Country
World name Chimp Caverns
Optimal time N/A
Previous world Kremkroc Industries
Next world Gangplank Galleon

Tanked Up Trouble

Notes

  • Beat the stage first using the All Stages videos, then re-enter to get the bonus as shown in this video.
  • Holding right as you mash buttons after beating the stage the first time will keep you from walking to 6-2 so that you can re-enter the stage immediately.
  • The bonus-skip is off-screen, but not as difficult at the one in Snow Barrel Blast. Generally, you want to pause as soon as Diddy goes off the screen (may vary slightly depending on whether your TV has any overscan).
  • Nailing this skip will save ~10 seconds, so it's worth practicing.

Manic Mincers

Notes

  • When coming out of the first bonus hold right and 'y' and jump from the little dip in the ground to make it through the mincers.
  • For the last bonus, you have to wait a little bit for the gnawtys to come to the left so when you bounce on one you make it up top.
  • The room that looks like a bonus that you skip at the end is one of 2 "fake" bonuses, the other one being where winky is in Bouncy Bonanza.

Misty Mine

SJR

Notes

  • This video has commentary explaining a couple things. Input display should also help.

SFR

When to release B

Misty sfr 101.png

No SJR

Notes

  • Keeping the TNT barrel can be tricky and is the only way to open the bonus. Practice jumping over the klaptraps so it doesn't seem terrifying.
  • You don't gain control of your Kongs in the last bonus until about half way through the bonus, so you have to let go of the dpad, jump and then hold right.
  • If you try to hold right and jump you'll only jump through the last barrel.
  • The jump at 1:15 is really precise. Too early you will fall in the pit and die. Too late and you will hit the army and die.

Loopy Lights

Notes

  • The all stages section has good notes if you are having trouble with some tricky sections, this video has input display so watching both won't hurt.
  • At :40 make sure to grab the barrel, this is one of the easiest bonuses to forget because in all stages you actively avoid grabbing the barrel.
  • The tire rolls in the dark are pretty scary, just bounce on them if you aren't comfortable.

Platform Perils

Notes