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  • {{Infobox level
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  • {{Infobox level *Lots of long extended rolls in this level with easy setups, for most of them you can just hold B and not have to thin
    4 KB (651 words) - 19:19, 30 July 2023
  • {{Infobox level ...ng Kritters and Mankys are the main ingredients for a crazy camera locking level. There's also a bird.
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  • {{Infobox level
    760 bytes (111 words) - 22:16, 29 October 2023
  • {{Infobox level ...ins at 0:27 saves a bit of time over damage boosting. Make sure to end the level with Dixie in front for Kastle Kaos, swap in the water if necessary.
    3 KB (509 words) - 10:21, 30 October 2023
  • {{Infobox level ...sadly won't see much of the sliding rope mechanics or unique song in this level.
    3 KB (625 words) - 19:29, 30 July 2023
  • {{Infobox level ...ack of a warp barrel give this slow autoscroller the title of "most boring level in the game".
    4 KB (663 words) - 03:11, 6 August 2023
  • {{Infobox level A very precise and somewhat technical cave level.
    3 KB (467 words) - 11:06, 6 August 2023
  • {{Infobox level This level may look threatening to casual players, but it's very easy to cheese.
    1 KB (266 words) - 11:36, 6 August 2023
  • {{Infobox level .... If you take damage after the midpoint, you have to go back to a previous level to get your buddy back.
    3 KB (549 words) - 12:14, 6 August 2023
  • {{Infobox level *In the first half of the level, every barrel except the one at 0:17 can be fired immediately. You generall
    3 KB (647 words) - 19:13, 30 July 2023
  • {{Infobox level Learning the timings in this level can be hard because of how slow the barrel cannons are, you really need to
    4 KB (767 words) - 19:21, 23 July 2023
  • {{Infobox level *There are a couple intentional dead rolls at the start of the level, these don't lose any time since you need to wait for the ropes anyways.
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  • {{Infobox level
    418 bytes (58 words) - 12:17, 6 August 2023
  • {{Infobox level Lots of long, empty platforms turn this level into a roll puzzle where the goal is to extend rolls as long as possible. F
    4 KB (760 words) - 23:21, 7 August 2023
  • {{Infobox level *DK saves a bit over a second in this level by being able to stomp the Klumps and Armys, so it's worth switching to him
    993 bytes (169 words) - 23:35, 7 August 2023
  • {{Infobox level ...hile the main Kong is still out of bounds. This may result in touching the level exit immediately upon swapping.
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  • {{Infobox level
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  • {{Infobox level
    563 bytes (75 words) - 15:14, 19 August 2023
  • {{Infobox level ...sy flying level, this is actually a very technical rolling and ice sliding level.
    5 KB (960 words) - 20:30, 30 July 2023
  • {{Infobox level ...nd relative simplicity of underwater Kong movement, make this boring water level practically an autoscroller. Perhaps a much needed break during such a fast
    2 KB (363 words) - 20:50, 30 July 2023
  • {{Infobox level
    656 bytes (104 words) - 23:57, 3 October 2023
  • *This will not work for each level afterwards, though. Only the first entrances of worlds The Kongs will automatically move to the next level unless there is a Wrinkly or Funky space. If there is, the direction will n
    5 KB (797 words) - 01:29, 26 January 2024
  • This will not work for each level afterwards, though. Only the first selection. Coaster Speed will vary depending on the level.
    4 KB (558 words) - 17:52, 28 September 2023
  • ...amage or death. It's usually easy to maintain RSP for the remainder of the level, so you typically only have to slow roll once. ...arrel again (it's actually used twice in Deck Trek, since dying out of the level the second time is faster than completing it, which is not required in this
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  • {{Infobox level
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  • {{Infobox level ...ropes in this stage appear and disappear on a global timer which starts at level entrance. It's important to try to move at the same pace every time for pro
    646 bytes (106 words) - 01:01, 4 October 2023
  • {{Infobox level
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  • {{Infobox level ...e ghost ropes, the wind cycles are based on a global timer which begins at level entrance. Try to move similarly to catch the optimal cycles
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  • {{Infobox level This is a short and fast paced water level, don't lose Enguarde.
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  • {{Infobox level ...|Really Gnawty Rampage]], you won't have DK here. It's optimal to play the level without him and wait to grab him in [[Trick Track Trek GBC|Trick Track Trek
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  • {{Infobox level
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  • {{Infobox level *It's very important that Dixie does not take damage in this level. Diddy cannot jump over several of these gaps. If she does, immediately run
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  • {{Infobox level This level doesn't really have any skips or glitches, making it basically [[Trick Trac
    3 KB (572 words) - 03:24, 21 August 2023
  • {{Infobox level This is an extremely precise cave level with several viable route options.
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  • {{Infobox level
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  • {{Infobox level ...paces, and a bunch of Neckys. There are also 5 DK barrels, the most of any level in the game.
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  • {{Infobox level This spooky dark level features moving platforms, jumping Klaptraps, and not much else - but the v
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  • {{Infobox level
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  • *This will not work for each level afterwards, though. Only the first entrances of worlds
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  • {{Infobox level
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  • {{Infobox level **There is another barrel boost earlier in the level before the first Zinger at 0:14. It can potentially save a lot of time, but
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  • {{Infobox level *The coin in this level is random and its final position is only visible for 3 frames, making this
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  • {{Infobox level ...cannon. This makes it really easy to get stuck in a dead roll trap in this level, since your only opportunity to recover [[DKC GBC Tricks & Movement#Dead Ro
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  • {{Infobox level
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  • {{Infobox level ...oking at your splits trying to calculate how much you PB'ed by during this level.
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  • {{Infobox level * If Kiddy is in front, it is faster to still buffer a roll when starting the level. You can swap immediately after the roll.
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  • {{Infobox level The final level features challenging platforming and a gauntlet of tech.
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  • {{Infobox level ...nother short one, the concept is pretty cool but it's very cheesable. This level is also extremely laggy.
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  • {{Infobox level This level is basically an extended roll gauntlet with tons of enemies to boost throug
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  • {{Infobox level ...far left. You fade into the room with the goalpost faster if you touch the level exit from the right side.
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  • [[Category:Level]]
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  • ...r_Antics#All_Stages All Stages videos and notes] to tackle the rest of the level. [[Category:Level]]
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level *This is a very complete level, and by far the hardest stage of World 1 to optimize in this category.
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level ...ough, the lockjaw will spawn at a higher position, due to the higher water level. When this is the case, it may be possible to swim under the enemy instead.
    1 KB (217 words) - 21:19, 30 November 2019
  • {{Infobox level [[Category:Level]]
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  • {{Infobox level ...may seem slower, but it "stores" a super jump for a skip at the end of the level.
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level ...Djeez Delight. Make sure you initiate the roll through the rat at the top level a little far away from it (you can release right on the dpad briefly to acc
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level
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  • {{Infobox level *At the start of the level or after bonuses, it's faster to start moving with a jump rather than a rol
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  • {{Infobox level ...are equally fast and save about 0.75 seconds over the movement in the full level videos.
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  • {{Infobox level *Kiddy shines in this level. If you lose Kiddy, doing fast jumps with Dixie is hard, due to Dixie's lan
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  • {{Infobox level ...rt and Select on the same frame and then pressing select again to exit the level. If you nail the trick, rolling into the Springin' Spiders warp barrel is f
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  • {{Infobox level **RNG is decided the frame you enter the level.
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  • {{Infobox level ...tning in the 2nd bonus uses the same tracking mechanism as the rest of the level. Due to the small size of the bonus area, you can manipulate the lightning
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  • ...as such these jumps are the fastest route through the last portion of the level.
    436 bytes (76 words) - 18:42, 3 February 2020
  • ...ck of a swap in Vulture Culture, this ends up saving time. Otherwise, this level is the same as All Stages.
    335 bytes (56 words) - 22:37, 3 February 2020
  • *There's not much to see in this level. Croctopus Chase is all about cutting corners. Don't get stuck and don't ta
    660 bytes (120 words) - 20:25, 3 February 2020
  • *This level is extremely unforgiving. Make sure you know exactly when to start charging ...'t switch and sacrifice Donkey, because you need him in front for the next level anyway.
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  • ...lly and refer to the all stages videos and notes to tackle the rest of the level.
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  • {{Infobox level
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  • {{Infobox level *You'll want to have Kiddy in front for this level, as Dixie often has a delay after landing on a higher platform.
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  • ...face on the ascend here. The Lockjaw's spawn position depends on the water level and kong's position. By staying close to the surface you can cut the corner
    988 bytes (177 words) - 01:04, 21 January 2023
  • ...p on the croc to skip the one after. This is the tightest croc-roll of the level, so make sure to roll late (Saves ~.3s).
    2 KB (279 words) - 04:48, 22 December 2022
  • ...e you check out the any% page for a proper explanation of the start of the level, you do want to start with Diddy though.
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  • {{Infobox level *It is possible to do a Scrolly Scroll in this level as seen in [[Hornet Hole]]. Referencing the video, the trick begins at 1:05
    3 KB (478 words) - 03:15, 30 November 2019
  • ...l only work if you've been solo kong and gotten a DK barrel earlier in the level.
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  • {{Infobox level ...n completion of your accent, you will be warped to an alternate version of level 1-2 [Doorstop Dash]
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