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  • ...t's perfectly fine to ignore the tech and focus on simpler movement. These level tutorials are designed to go as fast as possible while still prioritizing c *Timing is done manually and will therefore always have some level of inaccuracy in it. Times shown in the videos should not be assumed to be
    1 KB (217 words) - 03:00, 21 July 2023

Page text matches

  • {{Infobox level
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  • *At the start of the level or after bonuses, it's faster to start moving with a jump rather than a rol *This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.
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  • *You'll want to have Kiddy in front for this level, as Dixie often has a delay after landing on a higher platform.
    5 KB (787 words) - 19:43, 3 June 2019
  • {{Infobox level *Don't get Kiddy in this level as he will cause lag.
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  • [[Category:Level]]
    2 KB (321 words) - 16:49, 10 November 2019
  • {{Infobox level *Safer alternative for the ending of the level if you're scared of the last section and probably don't want to die.
    1 KB (224 words) - 01:22, 4 June 2022
  • {{Infobox level ...tly into the barrel is difficult and hard to be consistent at. Hence, this level has commonly been called "Luckjaw". It is still recommended to always go fo
    1 KB (203 words) - 20:36, 3 March 2019
  • {{Infobox level *The Klap Traps in this level jump along with you. If they are on the screen, they will hop when you pres
    3 KB (589 words) - 21:06, 29 September 2023
  • ...//dkcspeedruns.com/index.php?title=Tricks#Wrong_Warp Wrong Warp] to beat a level does not give you the completion percentage, you want to maximize the amoun *Then, just switch to Diddy after re-entering the level.
    6 KB (987 words) - 01:38, 27 November 2016
  • {{Infobox level
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  • *This level can go wrong in so many ways (thank you stupid fish). Adapt to the situatio [[Category:Level]]
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  • {{Infobox level
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  • {{Infobox level ...requires you to go far enough to the right to make the natural warp of the level be off-screen. Once it is done, you slightly come back to the left for the
    2 KB (330 words) - 23:00, 10 February 2021
  • {{Infobox level ...avy. Be aware of that while practicing, as it makes the first half of this level much more difficult. If you get close to an enemy, Rambi will auto lunge to
    4 KB (691 words) - 21:04, 29 September 2023
  • {{Infobox level
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  • ...rsions of the vanilla and practice hack roms to include an IL timer in the level. ...hack that removes death music so even if you die and load a savestate, the level music will continue playing. ]
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  • {{Infobox level ...ower than the SJR (1.5s - 2.5s), but significantly faster than playing the level normally.
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  • {{Infobox level
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level
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  • ...e time (probably frame perfect) and then pressing select again to exit the level. If you nail the trick, rolling into the warp barrel is faster than throwin [[Category:Level]]
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  • {{Infobox level
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  • {{Infobox level ...he last stage in All Stages. This is fine, as Donkey is useful in the next level and his ending fanfare after beating the boss is also 20 frames faster than
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  • {{Infobox level ===Level Preface===
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  • ...p on the croc to skip the one after. This is the tightest croc-roll of the level, so make sure to roll late (Saves ~.3s).
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  • {{Infobox level ...ss="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Level Preface: Do not under any circumstances learn to grab midpoint parrot, it i
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level *This level is extremely unforgiving. Make sure you know exactly when to start lunging
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  • {{Infobox level
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  • {{Infobox level ...lower position] on U and can be avoided, unlike here, on J. This makes the level about a second faster on U.
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  • {{Infobox level
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level *This level is infamous for its horrible hit-boxes.
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level ...ace cart levels, jumping up slopes is SLOWER than simply riding up in this level.
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  • {{Infobox level
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  • {{Infobox level ...cend the tree before the barrel spawns. Make sure you're familiar with the level layout before you attempt this. Skipping the DK Barrel allows you to mainta
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  • {{Infobox level ...n completion of your accent, you will be warped to an alternate version of level 1-2 [Doorstop Dash]
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  • [[Category:Level]]
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  • {{Infobox level *The race skip is the biggest trick in this level. When approaching Screech, hit Up-Right+B to reach over Screech and then Do
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  • {{Infobox level *You want to start this level holding Y+B so you jump immediately.
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  • {{Infobox level ...you lose a Kong attempting to team swap in water or accidentally enter the level with only 1 Kong, you still have a shot at getting the wrong warp!
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  • {{Infobox level
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  • {{Infobox level ...ded to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult.
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level *This route is the slowest, as it has no Jumprolls. To do this level faster, learn one of the Jumprolls below.
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  • {{Infobox level *The only trick to this level is getting the two Flitter skips (0:54 and 1:28). It is recommended you don
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  • {{Infobox level *Take damage once intentionally so you can get Kiddy first on the next level.
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  • [[Category:Level]]
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  • {{Infobox level ..._Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
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  • {{Infobox level
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  • {{Infobox level ...t at 0:59 allows you to maintain solo Dixie until 5-1, saving time in that level as well..
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  • {{Infobox level *The level warp barrel is high above the screen, accessible only by using a floating t
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  • {{Infobox level ...you are late on the Y press you will get a normal Super Jump (complete the level like the safe version) if you're early, you will die.
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    633 bytes (86 words) - 20:56, 29 September 2023
  • ...e. Goal swapping is useful for switching Kongs in preparation for the next level since you can save the time required to swap (useful for boss fights since ...that no longer exists, we are able to corrupt memory. On a more technical level, every object that is loaded into memory is stored at some address. However
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  • *In J, Haunted Hall has one less bee to jump over, which makes the level easier and ever so slightly faster.
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  • {{Infobox level
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  • {{Infobox level ...secutive instant platforms. Note that the final 2 instant platforms of the level don't have a cooldown, so not letting go of the Dpad is viable in that inst
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  • {{Infobox level
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  • {{Infobox level *At 0:40 is the easiest skip in the level. All that is required is to jump off the hook and hold Up+Left. You can tur
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  • {{Infobox level
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  • {{Infobox level ...this fight is the worst possible scenario! You need two Kongs for the next level and you will get the Diddy rap.
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  • {{Infobox level [[Category:Level]]
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  • [[Category:Level]]
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  • [[Category:Level]] [[Category:Level]]
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  • {{Infobox level *It's faster to maintain solo Dixie in this level, as it makes the auto-fire barrels shoot you out faster (since you don't ha
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  • {{Infobox level *Solo Dixie is maintained in this level to make 5-1 faster.
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  • [[Category:Level]]
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  • {{Infobox level *Solo Dixie is maintained in this level to reduce lag.
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  • {{Infobox level [[Category:Level]]
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  • [[Category:Level]]
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  • {{Infobox level *This is a great level to practice different length of jumps and rolls.
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  • {{Infobox level ...to your advantage in this level. An example being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push o
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  • *This will not work for each level afterwards, though. Only the first entrances of worlds The Kongs will automatically move to the next level unless there is a Wrinkly or Funky space. If there is, the direction will n
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  • {{Infobox level *Be careful about the speed of the ropes. This level needs more practice than normal.
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  • {{Infobox level ...may seem slower, but it "stores" a super jump for a skip at the end of the level.
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  • {{Infobox level *Let the level kill the first enemy to reduce lag.
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  • {{Infobox level [[Category:Level]]
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  • ...elow. After that, you can proceed to learn each stage through the level-by-level guides on the main page. If you're rolling into an exit, let go of right until you are well into the level's exit, and then repress once you are past the walking trigger. This can al
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  • *The in-level timer is used to time the stage
    51 KB (6,483 words) - 12:07, 13 April 2024
  • {{Infobox level *This level uses [[DKC_GBA_Tricks#Fast_Shots| Fast Shots]] extensively, so get comforta
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  • {{Infobox level A short cave level with no space to roll, this level is all about tight jumps. DK also makes a brief cameo.
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  • {{Infobox level *Getting the optimal roll patterns in this level requires some memorization since all the platforms look the same.
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  • {{Infobox level
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  • {{Infobox level ...tely you can practice it without an emulator, just start-select out of the level after winning to reset the game without collecting the coin.
    3 KB (478 words) - 22:09, 30 July 2023
  • {{Infobox level ...l only work if you've been solo kong and gotten a DK barrel earlier in the level.
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  • {{Infobox level *You want to stay solo Dixie in this level due to lag with Kiddy.
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  • {{Infobox level *When rolling off the Koin at the end of the level, make sure to not buffer your roll as this will cause Dixie to glide off th
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  • {{Infobox level *Hold B while entering the level to buffer a jump
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  • {{Infobox level **It skips 2-3 seconds of text and is very easy. Worth going for at any skill level.
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  • *This is a very complete level, and by far the hardest stage of World 1 to optimize in this category. [[Category:Level]]
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  • {{Infobox level **RNG is decided the frame you enter the level.
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  • {{Infobox level [[Category:Level]]
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  • [[Category:Level]]
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  • {{Infobox level *After the level: When you enter on the lake, tap right, go straight up and left at the end.
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  • ...to delay them ever more so you get the perfect level on each parts of the level. ...you press B and you will team up a slightly above the ground instead of on level ground.
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  • .... The lessons taught in here would be good enough to get you to a sub-1:35 level.
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  • *There are no bonuses, so this level is played the same as All Stages. [[Category:Level]]
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  • {{Infobox level [[Category:Level]]
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  • {{Infobox level ...Zip is the fastest way to beat the level, saving around 15 seconds in the level.
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  • {{Infobox level *There are a total of 4 quickshots in the level. A quickshot is when you shoot before the barrel changes direction. Quicksh
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  • {{Infobox level ...Diddy at 0:33 since Diddy's hitbox is smaller. This makes the end of this level easier.
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  • {{Infobox level * To get the goal swap in this level, you need to land, run right ever so slightly, and ''then'' press select.
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  • {{Infobox level [[Category:Level]]
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  • [[Category:Level]]
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  • ...y to the wiki i.e you want to reference something on the trick page from a level page you should always use the internal link format <nowiki>[[Main_Page | T
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  • {{Infobox level [[Category:Level]]
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  • ...//www.youtube.com/watch?v=mVcpI8upup8 Link] || Very solid run for my skill level. ...| || Level 1 05:05 Level 2 11:27 Level 3 20:27 Level 4 30:27 Level 5 42:38 Level 6 53:17 King 55:51
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  • ...Absolutely incredible run with some minor time losses for my current skill level!
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  • ...01:56:22 || SNESClassic-U || 01/11/2022 || || Really good run for my Skill-Level ... except World 8
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  • ...t's perfectly fine to ignore the tech and focus on simpler movement. These level tutorials are designed to go as fast as possible while still prioritizing c *Timing is done manually and will therefore always have some level of inaccuracy in it. Times shown in the videos should not be assumed to be
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  • ...rs depends on a variable which is referred to as "stamina." You begin each level with full stamina, and when you rollover your stamina is depleted. Each fra ...instead of immediately after the rollover. Since stamina is reset between level and bonus transitions, it's not necessary to recover it before exiting. Bec
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  • {{Infobox level The first level in the game is actually a pretty complicated roll puzzle.
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  • {{Infobox level ...pretty basic. Just a few extended rolls through some enemies and half the level is skipped using the bonus.
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  • {{Infobox level A short but technical cave level.
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  • {{Infobox level *There are no bonuses in water levels, so this level looks the same in either category.
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  • {{Infobox level You can use the skips to bypass most of the level, but the tree jump is still really hard.
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  • {{Infobox level The level was actually completed in this game, the old ending platform now has a star
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  • {{Infobox level No warp barrel in this level. You have to actually play it.
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  • {{Infobox level *Your goal in this level is to hit every Kritter except the first one.
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  • The only level in the game with a warp in all 3 versions. {{Infobox level
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  • {{Infobox level ...uncing, but not while rolling. The beaver on top can also damage you. This level has several difficult blind jumps over them and it's easy to get hit twice
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  • {{Infobox level ...rfect Overworld Movement|perfect overworld movement]] after completing the level to keep the [[DKC GBC Tricks & Movement#Random Number Generation (RNG)|RNG]
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  • {{Infobox level *It is possible to do a Scrolly Scroll in this level as seen in [[Hornet Hole]]. Referencing the video, the trick begins at 1:08
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  • {{Infobox level *Lots of long extended rolls in this level with easy setups, for most of them you can just hold B and not have to thin
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  • {{Infobox level ...ng Kritters and Mankys are the main ingredients for a crazy camera locking level. There's also a bird.
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  • {{Infobox level ...ins at 0:27 saves a bit of time over damage boosting. Make sure to end the level with Dixie in front for Kastle Kaos, swap in the water if necessary.
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  • {{Infobox level ...sadly won't see much of the sliding rope mechanics or unique song in this level.
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  • {{Infobox level ...ack of a warp barrel give this slow autoscroller the title of "most boring level in the game".
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  • {{Infobox level A very precise and somewhat technical cave level.
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  • {{Infobox level This level may look threatening to casual players, but it's very easy to cheese.
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  • {{Infobox level .... If you take damage after the midpoint, you have to go back to a previous level to get your buddy back.
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  • {{Infobox level *In the first half of the level, every barrel except the one at 0:17 can be fired immediately. You generall
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  • {{Infobox level Learning the timings in this level can be hard because of how slow the barrel cannons are, you really need to
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  • {{Infobox level *There are a couple intentional dead rolls at the start of the level, these don't lose any time since you need to wait for the ropes anyways.
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  • {{Infobox level Lots of long, empty platforms turn this level into a roll puzzle where the goal is to extend rolls as long as possible. F
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  • {{Infobox level *DK saves a bit over a second in this level by being able to stomp the Klumps and Armys, so it's worth switching to him
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  • {{Infobox level ...hile the main Kong is still out of bounds. This may result in touching the level exit immediately upon swapping.
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  • {{Infobox level ...sy flying level, this is actually a very technical rolling and ice sliding level.
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  • {{Infobox level ...nd relative simplicity of underwater Kong movement, make this boring water level practically an autoscroller. Perhaps a much needed break during such a fast
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  • *This will not work for each level afterwards, though. Only the first entrances of worlds The Kongs will automatically move to the next level unless there is a Wrinkly or Funky space. If there is, the direction will n
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  • This will not work for each level afterwards, though. Only the first selection. Coaster Speed will vary depending on the level.
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  • ...amage or death. It's usually easy to maintain RSP for the remainder of the level, so you typically only have to slow roll once. ...arrel again (it's actually used twice in Deck Trek, since dying out of the level the second time is faster than completing it, which is not required in this
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  • {{Infobox level ...ropes in this stage appear and disappear on a global timer which starts at level entrance. It's important to try to move at the same pace every time for pro
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  • {{Infobox level ...e ghost ropes, the wind cycles are based on a global timer which begins at level entrance. Try to move similarly to catch the optimal cycles
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  • {{Infobox level This is a short and fast paced water level, don't lose Enguarde.
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  • {{Infobox level ...|Really Gnawty Rampage]], you won't have DK here. It's optimal to play the level without him and wait to grab him in [[Trick Track Trek GBC|Trick Track Trek
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  • {{Infobox level *It's very important that Dixie does not take damage in this level. Diddy cannot jump over several of these gaps. If she does, immediately run
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  • {{Infobox level This level doesn't really have any skips or glitches, making it basically [[Trick Trac
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  • {{Infobox level This is an extremely precise cave level with several viable route options.
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  • {{Infobox level ...paces, and a bunch of Neckys. There are also 5 DK barrels, the most of any level in the game.
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  • {{Infobox level This spooky dark level features moving platforms, jumping Klaptraps, and not much else - but the v
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  • *This will not work for each level afterwards, though. Only the first entrances of worlds
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  • {{Infobox level **There is another barrel boost earlier in the level before the first Zinger at 0:14. It can potentially save a lot of time, but
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  • {{Infobox level *The coin in this level is random and its final position is only visible for 3 frames, making this
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  • {{Infobox level ...cannon. This makes it really easy to get stuck in a dead roll trap in this level, since your only opportunity to recover [[DKC GBC Tricks & Movement#Dead Ro
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  • {{Infobox level ...oking at your splits trying to calculate how much you PB'ed by during this level.
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  • {{Infobox level * If Kiddy is in front, it is faster to still buffer a roll when starting the level. You can swap immediately after the roll.
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  • {{Infobox level The final level features challenging platforming and a gauntlet of tech.
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  • {{Infobox level ...nother short one, the concept is pretty cool but it's very cheesable. This level is also extremely laggy.
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  • {{Infobox level This level is basically an extended roll gauntlet with tons of enemies to boost throug
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  • {{Infobox level ...far left. You fade into the room with the goalpost faster if you touch the level exit from the right side.
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  • [[Category:Level]]
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  • ...r_Antics#All_Stages All Stages videos and notes] to tackle the rest of the level. [[Category:Level]]
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  • {{Infobox level *This is a very complete level, and by far the hardest stage of World 1 to optimize in this category.
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  • {{Infobox level ...ough, the lockjaw will spawn at a higher position, due to the higher water level. When this is the case, it may be possible to swim under the enemy instead.
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  • {{Infobox level ...may seem slower, but it "stores" a super jump for a skip at the end of the level.
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  • {{Infobox level ...Djeez Delight. Make sure you initiate the roll through the rat at the top level a little far away from it (you can release right on the dpad briefly to acc
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  • {{Infobox level *At the start of the level or after bonuses, it's faster to start moving with a jump rather than a rol
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  • {{Infobox level ...are equally fast and save about 0.75 seconds over the movement in the full level videos.
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  • {{Infobox level *Kiddy shines in this level. If you lose Kiddy, doing fast jumps with Dixie is hard, due to Dixie's lan
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  • {{Infobox level ...rt and Select on the same frame and then pressing select again to exit the level. If you nail the trick, rolling into the Springin' Spiders warp barrel is f
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  • {{Infobox level **RNG is decided the frame you enter the level.
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  • {{Infobox level ...tning in the 2nd bonus uses the same tracking mechanism as the rest of the level. Due to the small size of the bonus area, you can manipulate the lightning
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  • ...as such these jumps are the fastest route through the last portion of the level.
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  • ...ck of a swap in Vulture Culture, this ends up saving time. Otherwise, this level is the same as All Stages.
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  • *There's not much to see in this level. Croctopus Chase is all about cutting corners. Don't get stuck and don't ta
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  • *This level is extremely unforgiving. Make sure you know exactly when to start charging ...'t switch and sacrifice Donkey, because you need him in front for the next level anyway.
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  • ...lly and refer to the all stages videos and notes to tackle the rest of the level.
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  • {{Infobox level *You'll want to have Kiddy in front for this level, as Dixie often has a delay after landing on a higher platform.
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  • ...face on the ascend here. The Lockjaw's spawn position depends on the water level and kong's position. By staying close to the surface you can cut the corner
    988 bytes (177 words) - 01:04, 21 January 2023
  • ...p on the croc to skip the one after. This is the tightest croc-roll of the level, so make sure to roll late (Saves ~.3s).
    2 KB (279 words) - 04:48, 22 December 2022
  • ...e you check out the any% page for a proper explanation of the start of the level, you do want to start with Diddy though.
    2 KB (331 words) - 06:06, 15 April 2024
  • {{Infobox level *It is possible to do a Scrolly Scroll in this level as seen in [[Hornet Hole]]. Referencing the video, the trick begins at 1:05
    3 KB (478 words) - 03:15, 30 November 2019
  • ...l only work if you've been solo kong and gotten a DK barrel earlier in the level.
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  • {{Infobox level ...n completion of your accent, you will be warped to an alternate version of level 1-2 [Doorstop Dash]
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